Some thoughts:
The Pirates of the Caribbean game, was initially successful because of its apparent tie in with the film.
An illusion soon dissipated as the game bore no resemblance to the film whatsoever.
The vanilla game, while good, did not have much “replayability†about it. But the power of the film and the character, personified by Johnny Depp, increased sales beyond the merits of the game itself, and hence hastened its swift demise.
Then came the modding community, and things changed.
Over a period of some time the game was improved, and with that, more interest was gained. That encouraged more mods, which were also implemented, and the process continued at a faster and faster rate.
This rate has increased to a point where I believe now, that potential players are having difficulty in finding the necessary basic game. So we have come full circle from a game that originally did not live up to the expectations of the film, to a game that now surpasses the film.
I mean by this, where earlier, there were many comments regarding inaccuracies to the film story.
We have now reached a point where we are being asked to produce versions which have no relationship to the film at all.
What I believe we can learn from this is;
Regarding the film and original game - not to promise what you can’t deliver.
Regarding the mod pack(s) - if you build a better mouse trap, the world will beat a path to your door.
The current issue is in us having insufficient modders to fulfill all the requests being made.
Yes, there are still bugs (things that screw up the game) but these are getting fewer,
and quirks (things that don’t behave as well as we want) but these aren’t game breakers,
but most complaints, as I see them are a result of incorrect installation.
For the project at hand, resources for the actual spade work are already in place at Akella or Seaward.
So our task will be to take an overview position regarding what the game can do, and what we believe it should do.
So all in all, I see no problem with our being able to complete these tasks in a competent and timely manner.
That I think covers the basics should Seaward continue their interest in working with us.
From the PotC perspective, that will be more of a task for our technical members, would the new engine be worth the work in changing the game over. I will stop here.
Perhaps Cap’n Drow would continue this line of thought in a technical overview thread.
The Pirates of the Caribbean game, was initially successful because of its apparent tie in with the film.
An illusion soon dissipated as the game bore no resemblance to the film whatsoever.
The vanilla game, while good, did not have much “replayability†about it. But the power of the film and the character, personified by Johnny Depp, increased sales beyond the merits of the game itself, and hence hastened its swift demise.
Then came the modding community, and things changed.
Over a period of some time the game was improved, and with that, more interest was gained. That encouraged more mods, which were also implemented, and the process continued at a faster and faster rate.
This rate has increased to a point where I believe now, that potential players are having difficulty in finding the necessary basic game. So we have come full circle from a game that originally did not live up to the expectations of the film, to a game that now surpasses the film.
I mean by this, where earlier, there were many comments regarding inaccuracies to the film story.
We have now reached a point where we are being asked to produce versions which have no relationship to the film at all.
What I believe we can learn from this is;
Regarding the film and original game - not to promise what you can’t deliver.
Regarding the mod pack(s) - if you build a better mouse trap, the world will beat a path to your door.
The current issue is in us having insufficient modders to fulfill all the requests being made.
Yes, there are still bugs (things that screw up the game) but these are getting fewer,
and quirks (things that don’t behave as well as we want) but these aren’t game breakers,
but most complaints, as I see them are a result of incorrect installation.
For the project at hand, resources for the actual spade work are already in place at Akella or Seaward.
So our task will be to take an overview position regarding what the game can do, and what we believe it should do.
So all in all, I see no problem with our being able to complete these tasks in a competent and timely manner.
That I think covers the basics should Seaward continue their interest in working with us.
From the PotC perspective, that will be more of a task for our technical members, would the new engine be worth the work in changing the game over. I will stop here.
Perhaps Cap’n Drow would continue this line of thought in a technical overview thread.