Hi everyone
I would like to say thanks for the mods and sorry for my english .
First Intel Integrated Chipset are not supposed to run POTC -> "The following cards are supported..."
But I believe it could be if we tweak the graphics manually. like what Sailor Apprentice did for COAS ->"Having odd framerate problems..."
Or like the great job of Oldblivion Oldblivion
I would like to know if we can disable some of the sea effects. Here's what I've experienced ->
The game doesn't have mods installed.
The game doesn't start because of Sea.dll.
I had to remove Sea.dll and it runs really smooth. (with no sea. strange but playable)
Then it crash again when a ship fight comes. This time it's Animals.dll.
I removed Animals.dll... crashed when a ship fight with no error log.
Therefore I know the laptop can run the game but that some special effects are messing with the onboard chipset. (XP sp3 / 1.7 celeron M / 1.5 Go ddr / Intel 945gm)
Note - I've also try swiftshader 2.01. Very interesting. All "special effects" are managed by the processor but it's just really slow with a small pc .
Here's a tutorial about the ini config file of Swiftshader. Any of those tweaks did not improve framerate in my case.
____________________________________________________________________________________________________
4. Open up swiftshader.ini with notepad or wordpad, and edit the options as needed. Here is a rundown of what options are there:
[Capabilities]
PixelShaderVersion=21 >> - defines maximum pixel shader version, e.g. 21 = 2.1, 20 = 2.0, 10 = 1.0
VertexShaderVersion=21 >> - defines maximum vertex shader version, e.g. 21 = 2.1, 20 = 2.0, 10 = 1.0
TextureMemory=512 >> - defines texture memory, if games run too slow, try changing to 1024 (only if you have 1GB of RAM)
[Caches]
VertexRoutineCacheSize=1024 >> - don't touch these
PixelRoutineCacheSize=1024 >> - don't touch these
SetupRoutineCacheSize=1024 >> - don't touch these
VertexCacheSize=64 >> - if games run too slow, change it to 128, any higher will make the game even slower
[Quality]
TextureSampleQuality=1 >> - don't touch it, lowering sample quality will not improve performance
MipmapQuality=0 >> - it defaults at 0, so don't touch it
PerspectiveQuality=2 >> - don't touch
TranscendentalPrecision=2 >> - don't touch
[Processor]
ThreadCount=0 >> - change to 2 if you have dual core, 4 for quad core, or leave it at 0 for single core CPUs
EnableSSE2=1 >> - 0 = disabled, 1 = enabled, leave it enabled
EnableSSE3=1 >> - 0 = disabled, 1 = enabled, leave it enabled
EnableSSSE3=1 >> - 0 = disabled, 1 = enabled, leave it enabled
____________________________________________________________________________________________________
Thanks a lot every help will be appreciated for sure.
Marc
I would like to say thanks for the mods and sorry for my english .
First Intel Integrated Chipset are not supposed to run POTC -> "The following cards are supported..."
But I believe it could be if we tweak the graphics manually. like what Sailor Apprentice did for COAS ->"Having odd framerate problems..."
Or like the great job of Oldblivion Oldblivion
I would like to know if we can disable some of the sea effects. Here's what I've experienced ->
The game doesn't have mods installed.
The game doesn't start because of Sea.dll.
I had to remove Sea.dll and it runs really smooth. (with no sea. strange but playable)
Then it crash again when a ship fight comes. This time it's Animals.dll.
I removed Animals.dll... crashed when a ship fight with no error log.
Therefore I know the laptop can run the game but that some special effects are messing with the onboard chipset. (XP sp3 / 1.7 celeron M / 1.5 Go ddr / Intel 945gm)
Note - I've also try swiftshader 2.01. Very interesting. All "special effects" are managed by the processor but it's just really slow with a small pc .
Here's a tutorial about the ini config file of Swiftshader. Any of those tweaks did not improve framerate in my case.
____________________________________________________________________________________________________
4. Open up swiftshader.ini with notepad or wordpad, and edit the options as needed. Here is a rundown of what options are there:
[Capabilities]
PixelShaderVersion=21 >> - defines maximum pixel shader version, e.g. 21 = 2.1, 20 = 2.0, 10 = 1.0
VertexShaderVersion=21 >> - defines maximum vertex shader version, e.g. 21 = 2.1, 20 = 2.0, 10 = 1.0
TextureMemory=512 >> - defines texture memory, if games run too slow, try changing to 1024 (only if you have 1GB of RAM)
[Caches]
VertexRoutineCacheSize=1024 >> - don't touch these
PixelRoutineCacheSize=1024 >> - don't touch these
SetupRoutineCacheSize=1024 >> - don't touch these
VertexCacheSize=64 >> - if games run too slow, change it to 128, any higher will make the game even slower
[Quality]
TextureSampleQuality=1 >> - don't touch it, lowering sample quality will not improve performance
MipmapQuality=0 >> - it defaults at 0, so don't touch it
PerspectiveQuality=2 >> - don't touch
TranscendentalPrecision=2 >> - don't touch
[Processor]
ThreadCount=0 >> - change to 2 if you have dual core, 4 for quad core, or leave it at 0 for single core CPUs
EnableSSE2=1 >> - 0 = disabled, 1 = enabled, leave it enabled
EnableSSE3=1 >> - 0 = disabled, 1 = enabled, leave it enabled
EnableSSSE3=1 >> - 0 = disabled, 1 = enabled, leave it enabled
____________________________________________________________________________________________________
Thanks a lot every help will be appreciated for sure.
Marc