I would like to make my companion ships work as good as possible, so I would like to create a strong group of officers aboard each ship and let them have as many perks as possible.
However, I find it difficult to figure out, what officer roles are connected to witch perks (abilities).
It seems reasonable that the navigator uses the perks from increased maneouverability and until sea wolf and that the gunner uses the series from reduced reloading time and until professional cannoneer.
But what about the rest of the perks?
Does the comrade-in-arms have any perks at all?
And what does a first mate actually do?
However, I find it difficult to figure out, what officer roles are connected to witch perks (abilities).
It seems reasonable that the navigator uses the perks from increased maneouverability and until sea wolf and that the gunner uses the series from reduced reloading time and until professional cannoneer.
But what about the rest of the perks?
Does the comrade-in-arms have any perks at all?
And what does a first mate actually do?