Ok, after overwriting the files from this patch and loading a save, I had to re-initialize via F11 (which thanks to you works again^^).
Why did you need to reinitialize? For this particular change, there should be no need....
Besides the improvements in color-coding, it does update the skills!!
one cannot at or exchange more then 1 officer at a time (you set a new officer and have to go back to the "transfer screen" and go back to "Assign Officers")
Huh? How come then that yesterday I managed to assign 3 officers to the same ship without exiting that interface?
it still warns me when assigning more then the captain, that the officer I'm adding has too low a level to command this ship. And it even writes at the bottom "This officer can command ships up to class: 7", although this officer is not the captain, and even has a leadship skill of 10
The "can command" text shows up for each officer. Maybe that isn't quite required though and should not be shown for the extra officers on the ship?
Note that not only Leadership affects the command an officer can have; the code looks to the lowest number between Leadership and Sailing.
So if an officer has 10 Leadership, but 1 Sailing, that officer would not be fit to command very big ships.
the updating of the skills summary page on the npc ships is still a little ... finicky. I've been playing around for the last 40min or so and sometimes it takes multiple times until the 2nd and 3rd officers skills will be taken into account
Curious; it worked in all situations that I tested myself, including assigning/removing/swapping officers.
But it could also be, that even after F11, you have to give the ship to a completely different officer, and then add the officers you want. This seems to work.
Changing the officers indeed triggers a "reset".
Another thing: it doesn't update on my 4th ship.
I currently have my 2 frigates, then the "Adventurer" from the sidequest and as the fourth I've got the Ship from Peter Blood.
Do you have a savegame for me to test from?
Also, if you could mention exactly what buttons to press and in which order, as well as what you expect to see, that would be very useful.
Upload also the file named "options" from your main game folder, as well as your PROGRAM\InternalSettings.h file.
I did all my tests on Arcade Game Mode, so maybe indeed the realism mode is still a bit iffy?
I'll definitely know more after doing all sidequests and continuing free2play, then there shouldn't be any quest-hooks or what not that might interfere with the "normal game".
Quests shouldn't really interfere with this. Unless perhaps there is some code in place to mess up the skill stuff for "non removable ships".
I didn't think there was, but once I have your save, I can check.
By the way, have you been capturing any ships since installing this fix?
I wonder if the "Transfer Officers" interface that you get after boarding is actually the same interface or not.
Easy enough now to tell because if it has the "skill colour coding", then it must be the same one.