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Nigel Blythe and 10.1

Izzie

Landlubber
Can this quest now be done in build 10.1 after you use the fix for Conceico tavern? I know that somebody mention writing a walk through on it but I can't seem to find it. In my last game I couldn't get Nigel to ever take off and it sounds like a fun quest to try. Besides I have done all the quest but this one so I would love to give it a try =).
 
Hi Izzie,yes you can finish quest if you have the fix and make a lot of loot After QC fight sail ot Oxbay to start quest and Then FD then Conceiceo.,After you find Nigel at Conceico take the quest to kill mean harry,capture his ship and make Nigel captain and execute shaggy harry[mean harry is same],collect reward from Gov. sail to Douwsen,stuff automaticaly happens then sail to Isla Muelle,Nigel dissappears,follow clues and you will find him and be a lot richer.Be warned Nigel is a slippery character. xD:
 
LOL ok you guys were right it was fun and frustrating =). It was very hard to resist the temptation to stash Attwood on Nigel's ship, stand on the dock and wave bye bye and head for the tavern for some rum =) But it's fun to finish. We need to put this in the `walk-through` section but I loved how Skull left it a surprise =). Do it that way please. The adventure made it more fun.
 
aye, never new that quest was so much fun until one was able to finish it.enjoyed it immensley,glad ya had fun with it :D
 
Sorry Mate, no download ,easy fix manually if ya have 10.1 build,change where ya see //Skull go to PROGRAMQUESTSquests_reaction.c
find


code:
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ChangeCharacterAddressGroup(CharacterFromID("Nigel Blythe"), "Conceicao_tavern", "sit", "sit12");
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change to

code:
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ChangeCharacterAddressGroup(CharacterFromID("Nigel Blythe"), "Conceicao_tavern", "sit", "sit7"); // skull
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Also, PROGRAMDIALOGSJacinto Arcibaldo Barreto_dialog.c
find

code:
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if (CheckQuestAttribute(""win_win"nigel_con_parri_checker", ) || CheckQuestAttribute("nigel_con_parri_checker", "win"))
{
link.l1 = DLG_TEXT[15];
link.l1.go = "garri";
}
--------------------------------------------------------------------------------




change to

code:
--------------------------------------------------------------------------------
if (CheckQuestAttribute("nigel_con_parri_checker", "win_win") || CheckQuestAttribute("nigel_con_parri_checker", "win"))
{
link.l2 = DLG_TEXT[15]; // Skull
link.l2.go = "garri"; // Skull
}
 
Once you do the change and get back into the game, hit "I" to reinitialize and "T" to reset and hopefully that will work for ya. :cheers
 
:p: Argh!! Be ye talkin' 'bout the same scurvy dog ye hire near in the pirate haven West o' Oxbay? Dat darn ineptitude gets himself blown to smithereens da moment I give da bastard ~any~ ship, much less a big and darned `easy-to`-hit one!!
 
aye' if ye be talk'n about QC,de two guys fight'n Artois & Nigel hire nigel but don't give em a ship until ye dew Coceico kill dirty Harry quest
an de fun be start'n after 'at mate :p:
 
:cheers Argh!! Does it matter den which of dee scallywags I take on me ship? Dee cowering sissy in dee gay sea colour outfit has dee better stats, but me likes dee attitude of Nigle much better - he be evil like meself!!

Makes himself a darned inept skipper, though. After me took a Spanish Pinnace, me gave him me lugger and dat scurvy dog blew dee ship up by taking da escorting frigate on `broadside-to`-broadside... I should o' just strapped a powder keg to his chest and put in hin a row boat, say I...
 
Nigel an Arty be two diffrent quests mate,Hir'n either one will get yew a hefty chunk O' loot at de end of either quest.Wid Nigel though ye don't know what's gonna happen next de first time ye use em,Jest be sure tew capture de pirate ship at Coceico,kill Dirty Harry an give Nigel 'at ship tew continue de quest :cheers:
 
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