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new to modding, few questions (retexture of characters)

Ghostpirate

Landlubber
Hello everyone,

I am completely new to modding, but I would like to try my hand at it. As the title says, I want to change the appearance of certain characters. Specifically, it's about the main character Charles and the texture of the League Suit. I have already downloaded the programs GIMP 3.0, Blender 4.3 and TX Converter and I am getting familiar with them.

But what concerns me the most is how to find out which texture the game uses for Charles. There are over 10 of them in the texture folder, most of them almost identical.

If anyone here has experience with retexturing , I would be very happy to receive a tip or two.

Thanks a lot
 
You will probably also need Animation View:
https://piratesahoy.bowengames.com/Cloud/Tools/Modeling+Texturing/Animation View.7z

And GM Viewer:
https://piratesahoy.bowengames.com/Cloud/Tools/Modeling+Texturing/GM Viewer.zip

Use GM Viewer to open the character model. It probably won't display the model even if you point it to the correct texture folder, but it will show you which texture file the character uses.

Use Animation View to look at the character model. Once it's been told where the texture and animation folders are, it will show the model in full colour, and also show the moves it can make.

And then there's Hex Editor:
https://piratesahoy.bowengames.com/Cloud/Tools/Modeling+Texturing/hex-editor.7z

If you use that to open the model, you can look for the .tga file which it's using for its texture. Change it - but be careful to keep the filename the same length. If you find "Charles.tga", for example, then you could change it to "Charle1.tga" but not to "Charles1.tga". Then save it as a new model. Now you can keep the original Charles and create your own version. Or rename "Charles.gm" to something like "Charles_orig.gm", then make your new version "Charles.gm". Or make more versions of Charles with different textures.

Blender won't be important here because you're probably not changing the model, you're just making a new texture for it. So, as you've probably guessed, use TX Converter to convert the game's .tga.tx files into regular .tga, use Gimp to change the texture, then use TX Converter to convert the changed texture back to .tga.tx ready for the game to use.
 
You will probably also need Animation View:
https://piratesahoy.bowengames.com/Cloud/Tools/Modeling+Texturing/Animation View.7z

And GM Viewer:
https://piratesahoy.bowengames.com/Cloud/Tools/Modeling+Texturing/GM Viewer.zip

Use GM Viewer to open the character model. It probably won't display the model even if you point it to the correct texture folder, but it will show you which texture file the character uses.

Use Animation View to look at the character model. Once it's been told where the texture and animation folders are, it will show the model in full colour, and also show the moves it can make.

And then there's Hex Editor:
https://piratesahoy.bowengames.com/Cloud/Tools/Modeling+Texturing/hex-editor.7z

If you use that to open the model, you can look for the .tga file which it's using for its texture. Change it - but be careful to keep the filename the same length. If you find "Charles.tga", for example, then you could change it to "Charle1.tga" but not to "Charles1.tga". Then save it as a new model. Now you can keep the original Charles and create your own version. Or rename "Charles.gm" to something like "Charles_orig.gm", then make your new version "Charles.gm". Or make more versions of Charles with different textures.

Blender won't be important here because you're probably not changing the model, you're just making a new texture for it. So, as you've probably guessed, use TX Converter to convert the game's .tga.tx files into regular .tga, use Gimp to change the texture, then use TX Converter to convert the changed texture back to .tga.tx ready for the game to use.
Hey Gery Roger, thank you very much! I will try it :)
 
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