Hello mates, long time no see..
I was in the depth on the real life ocean for a long time and hadnt much time for single player games, which resulted in that I didnt play PotC for nearly 4 years (but it always moved into new PCs and harddrives).
I recently gave it a chance again and well - perfect as always.. apart from the terrible land combat system. I played too much of Mordhau to arrange with this clunky system of the past that should just be burried away and forgotten forever.
So, I stumbled across AOP2 / COAS and saw that the fighting system was waaaaay more advanced than the 2003 Storm 2.0 system.. cleary, not as good as you could expect from a new game, but more than enough for a good relaxing single player game.. so I sticked with COAS and tried the GOF 2.0 mod, only to realize that the love to detail in GOF compared to NH is.. well, simply not there. The only thing which really is better than in NH is the accurate World map, but apart from that.. you guys did a whole lot more awesome stuff.
Which ultimately lead me to the conclusion that the perfect game would be NH but with an updated engine - not only because of the combat, but also because a modern i7 9700k is apparently just too much for that old Storm 2.0 and describing the game in Storm 2.0 as unstable would be an understatement.
And then I found it: The Maelstorm engine, and NH ported for the Maelstorm engine..
AND IT WORKS. Well it works to 95%.. some minor bugs that are probably not difficult to eliminate if you know what to do (which I sadly dont really do). But for the rest.. everything of the stuff you modded into NH over the past years, every added script that I tested works. AND it is possible to use the stuff the 2.8 engine offers.
I already read that you are not too happy with the guys who ported that whole stuff and I dont want to convince you to move all the stuff over to maelstorm, but maybe you can do some "sidequest"-coding, for the few things in NH 2.8 that don't work.
There are 3 big things right now which don't work / are not implemented in the porting:
1. The sails always only go full or completely stroke.. battle sails dont work. There is no error log for that but iirc, we had that bug in Storm 2.0 too for some time
EDIT: Haha, found it.. same problem as always, the options-file was somehow corrupted
2. the combat system is right now some sort of mix.. I know, that the controls for parrying / feinting/ heavy attack are there, but I guess because of missing / not defined animations, they dont work (funnily, the swing for hitting multiple enemies works)
(also, there is still the default NH weapon class system - the weapon classes in AOP2 light- medium - heavy would be a lot cooler)
3. the ship-lanterns don't work (pretty sure for the same reason, that they are just not defined in the NH ship models)
So, I know, you guys don't want to look into there too much - but maybe you can help me finding the files / codes I need to look into so I can fix those 3 points maybe by myself.
And well maybe, you are interested nevertheless how NH 2.8 looks and plays like, which I can happily show you
I was in the depth on the real life ocean for a long time and hadnt much time for single player games, which resulted in that I didnt play PotC for nearly 4 years (but it always moved into new PCs and harddrives).
I recently gave it a chance again and well - perfect as always.. apart from the terrible land combat system. I played too much of Mordhau to arrange with this clunky system of the past that should just be burried away and forgotten forever.
So, I stumbled across AOP2 / COAS and saw that the fighting system was waaaaay more advanced than the 2003 Storm 2.0 system.. cleary, not as good as you could expect from a new game, but more than enough for a good relaxing single player game.. so I sticked with COAS and tried the GOF 2.0 mod, only to realize that the love to detail in GOF compared to NH is.. well, simply not there. The only thing which really is better than in NH is the accurate World map, but apart from that.. you guys did a whole lot more awesome stuff.
Which ultimately lead me to the conclusion that the perfect game would be NH but with an updated engine - not only because of the combat, but also because a modern i7 9700k is apparently just too much for that old Storm 2.0 and describing the game in Storm 2.0 as unstable would be an understatement.
And then I found it: The Maelstorm engine, and NH ported for the Maelstorm engine..
AND IT WORKS. Well it works to 95%.. some minor bugs that are probably not difficult to eliminate if you know what to do (which I sadly dont really do). But for the rest.. everything of the stuff you modded into NH over the past years, every added script that I tested works. AND it is possible to use the stuff the 2.8 engine offers.
I already read that you are not too happy with the guys who ported that whole stuff and I dont want to convince you to move all the stuff over to maelstorm, but maybe you can do some "sidequest"-coding, for the few things in NH 2.8 that don't work.
There are 3 big things right now which don't work / are not implemented in the porting:
1. The sails always only go full or completely stroke.. battle sails dont work. There is no error log for that but iirc, we had that bug in Storm 2.0 too for some time
EDIT: Haha, found it.. same problem as always, the options-file was somehow corrupted
2. the combat system is right now some sort of mix.. I know, that the controls for parrying / feinting/ heavy attack are there, but I guess because of missing / not defined animations, they dont work (funnily, the swing for hitting multiple enemies works)
(also, there is still the default NH weapon class system - the weapon classes in AOP2 light- medium - heavy would be a lot cooler)
3. the ship-lanterns don't work (pretty sure for the same reason, that they are just not defined in the NH ship models)
So, I know, you guys don't want to look into there too much - but maybe you can help me finding the files / codes I need to look into so I can fix those 3 points maybe by myself.
And well maybe, you are interested nevertheless how NH 2.8 looks and plays like, which I can happily show you