Malachias
The Dude Abides
I have the retail English version of the game. I am running the game on a system that more than exceeds the recommended system requirements. Only issue with my rig that I can think of is I am running Windows 7 Ultimate edition. I have redone a fresh install over which I then installed the latest CMV 3.2 full .exe file. I then start a fresh game but the issue persists. The issue in question is a lack of features from the combined mod showing up in game. All the new ships are available and seem to work fine but I haven't experimented with the particular ones with bugged cannons to see if the fix worked for me.
I encounter the first issue straight from character creation. It seems choosing the pirate nationality is bugged for me since after the introduction and orientation from the mate, I can't leave the ship. No options exist after saying I'm going ashore and then I am stuck with no exit and no one to talk to...
Second issue and really the biggest is encountered in the store and shipyard shopping menu. All of the items added via the combined mod to include the cannons do not have an item title or icon. The description shows up once selected and I can freely buy and sell, they show up in the hold and as far as I can tell, the cannons do their job when equipped. The issue in the goods not having a title or icon is the fedex missions, the Bermuda shipyard upgrades missions, and pretty much any mission where the required goods must be shown via dialog text won't recognize that the proper goods are in the hold. I have tried looking at the individual files associated with these items, but to no avail. I even tried getting the latest trade overhaul mod and manually overwriting the files for the goods but that only works to break the game as the store then shows no goods at all and the option menu is disabled completely.
Another issue I have noticed is the trinkets and totems still provide their bonuses and the books are nowhere to be seen. I don't know what caused this and I haven't really tried to investigate since I have been stuck on the trade goods issue.
Final issue I have noticed but am not sure it is an actual issue is in regards to the Blue Bird. The ships_init.c file originally had the cannons set to 9,9,2,2 but the ship showed up as 8,8,4,2 as it should anyway, so I don't know how that happened. But the problem is with the four fore cannons or more precisely two of the four which seem to fire from the back and shred my sails every time. Maybe this is the way it was designed but it seemed rather odd.
Any help with any of these persisting issues will be very much appreciated. Even theories I can test out would be helpful. Thanks for looking at this post.
I encounter the first issue straight from character creation. It seems choosing the pirate nationality is bugged for me since after the introduction and orientation from the mate, I can't leave the ship. No options exist after saying I'm going ashore and then I am stuck with no exit and no one to talk to...
Second issue and really the biggest is encountered in the store and shipyard shopping menu. All of the items added via the combined mod to include the cannons do not have an item title or icon. The description shows up once selected and I can freely buy and sell, they show up in the hold and as far as I can tell, the cannons do their job when equipped. The issue in the goods not having a title or icon is the fedex missions, the Bermuda shipyard upgrades missions, and pretty much any mission where the required goods must be shown via dialog text won't recognize that the proper goods are in the hold. I have tried looking at the individual files associated with these items, but to no avail. I even tried getting the latest trade overhaul mod and manually overwriting the files for the goods but that only works to break the game as the store then shows no goods at all and the option menu is disabled completely.
Another issue I have noticed is the trinkets and totems still provide their bonuses and the books are nowhere to be seen. I don't know what caused this and I haven't really tried to investigate since I have been stuck on the trade goods issue.
Final issue I have noticed but am not sure it is an actual issue is in regards to the Blue Bird. The ships_init.c file originally had the cannons set to 9,9,2,2 but the ship showed up as 8,8,4,2 as it should anyway, so I don't know how that happened. But the problem is with the four fore cannons or more precisely two of the four which seem to fire from the back and shred my sails every time. Maybe this is the way it was designed but it seemed rather odd.
Any help with any of these persisting issues will be very much appreciated. Even theories I can test out would be helpful. Thanks for looking at this post.