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Need help in Rheims quest

Arakel

Landlubber
Ahoy fellow captains and humble sailors <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

This is my first post here... I visit this forum since I bought the potc game, 2 years ago, but now I'm here too <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

So, I've started a new game for the third time and when I reached the Rheims quest, I couldn't continue with it... I think it's a bug.
When I went to speak to Danielle in the lighthouse in order to sail to dowesen to find Rheims, I had 4 ships (1 ship of the line and 3 manowars) and 4 officers and 1 passenger (these 4 officers are the captains of the other 3 ships, so when at sea, they aren't passengers in my ship). Danielle said that my crew was too big and I answered that I'd come back when I'd have less ships or something like that. After do that, Danielle simply doesn't speak to me <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />

I saw this topic <a href="http://forum.piratesahoy.net//index.php?showtopic=6745&hl=danielle+dowesen" target="_blank">here</a>, where this mate Jonathan had the same question, but he didn't say how he solved the problem. I did everything that's suggested in the referred topic.

Thanks in advance for any help
 
I take it you already removed one of your ships? Is Danielle still a companion of yours? Or is she waiting on the Oxbay Lighthouse location or something like that?
 
<!--quoteo(post=242562:date=Mar 2 2008, 07:10 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Mar 2 2008, 07:10 PM) <a href="index.php?act=findpost&pid=242562"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I take it you already removed one of your ships? Is Danielle still a companion of yours? Or is she waiting on the Oxbay Lighthouse location or something like that?<!--QuoteEnd--></div><!--QuoteEEnd-->

Nope, she's not a companion... She's still waiting in front of the sea <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
And yes, i removed one of my ships and one of my officers (i've also tried to remove 3 ships and 3 officers, but she doesn't speak to me at all)

Thanks for your help
 
Try this. Open PROGRAM\console.c and add <i>LogIt("pchar.quest.main_line = " + pchar.quest.main_line);</i> in <i>void ExecuteConsole()</i> like this:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    ref ch;
    int i;

    LogIt("pchar.quest.main_line = " + pchar.quest.main_line);<!--c2--></div><!--ec2-->
Load your game, press F12 and tell me what appears on the screen. In theory it should be "danielle_wait_for_remove_companion". If something different appears, replace the LogIt line with <i>pchar.quest.main_line = "danielle_wait_for_remove_companion";</i> , then press F12 again in your savegame and try to talk to Danielle again. If that doesn't work, try to replace it with <i>pchar.quest.main_line = "blaze_search_rheims_with_danielle_6";</i> , press F12 again and try to talk to her again. I hope some of this will work.
 
this is a bit weird... when i execute the console, appears "danielle_wait_for_remove_companion". But i've already removed all my officers.
 
That's not so weird. That's your current progress in the main quest and is the flag that is supposed to be used to continue the dialog with Danielle. For some reason that doesn't seem to happen though. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
Well, I think there's no hope <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> I've tried everything and i can't talk to her... The problem is that i have a lot of money, 4 great ships, 4 high skilled officials and i only have this saved game <img src="style_emoticons/<#EMO_DIR#>/icon_confused.gif" style="vertical-align:middle" emoid=":?" border="0" alt="icon_confused.gif" />
I wonder how Jonathan solved his problem.
 
hey, Pieter, you seem to be a pro with this, so explain me please. Is there some way to pass this part of the quest and trigger it continuation in Douwesen's Tavern?
Or maybe undo this part to the previous one, when i met danielle in oxbay lighthouse for the first time after saving the man from being burned in greenford?

Thx
 
Did you try this already?<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If something different appears, replace the LogIt line with pchar.quest.main_line = "danielle_wait_for_remove_companion"; , then press F12 again in your savegame and try to talk to Danielle again. If that doesn't work, try to replace it with pchar.quest.main_line = "blaze_search_rheims_with_danielle_6"; , press F12 again and try to talk to her again. I hope some of this will work.<!--QuoteEnd--></div><!--QuoteEEnd-->Perhaps the problem is that Danielle is still an actor, in which case the line <i>LAi_SetOfficerType(characterFromID("danielle"));</i> in console.c might be able to fix it.
 
<!--quoteo(post=242769:date=Mar 3 2008, 08:17 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Mar 3 2008, 08:17 PM) <a href="index.php?act=findpost&pid=242769"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Perhaps the problem is that Danielle is still an actor, in which case the line <i>LAi_SetOfficerType(characterFromID("danielle"));</i> in console.c might be able to fix it.<!--QuoteEnd--></div><!--QuoteEEnd-->

Hey Pieter, see <a href="http://dura.cell.free.fr/home/swf/1000000.swf" target="_blank">this</a>. It will show you my feelings about you.






IT WORKED <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
that's just freaky. <img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid=":8q" border="0" alt="8q.gif" /> (yes, i tried the link)
 
It... worked...??? I'm shocked. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
Apparently I can't view the Flash file. Oh well; I don't have much time anyway. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
I think this might be an actual bug worth fixing. Hopefully this in Danielle_dialog.c would work:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        case "blaze_search_rheims_with_danielle_6":
            if (SetCompanionIndex(pchar, -1, GetCharacterIndex(npchar.id)) == GetCharacterIndex(npchar.id) && FindFellowtravellers(PChar, NPChar) == FELLOWTRAVEL_NO) // NK 04-10-01
            {
                dialog.text = DLG_TEXT[162];
                link.l1 = DLG_TEXT[163];
                link.l1.go = "exit";
                pchar.quest.main_line = "danielle_wait_for_remove_companion";
                LAi_SetStayType(NPCchar); // PB fix: otherwise you can't talk to her again, because she's ActorType
            }<!--c2--></div><!--ec2-->
 
Honestly, it seems to me that Akella's team was thinking in their next game when they made POTC... It's full of bugs.

By the way, I want to know if AOP is technically better than POTC (less bugs I mean <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> ) I never played it.
 
nope, it's not better. and there's worse gameplay too, if you have the PotC mods.
 
<!--quoteo(post=243035:date=Mar 5 2008, 06:24 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Mar 5 2008, 06:24 PM) <a href="index.php?act=findpost&pid=243035"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->nope, it's not better. and there's worse gameplay too, if you have the PotC mods.<!--QuoteEnd--></div><!--QuoteEEnd-->

That's sad. A great game with potential to be the greatest game ever about this subject but... full of bugs <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

Now, I had another issue. In the quest "Find Danielle" I had to go to Isla Muelle and talk to the Priest in order to continue the quest. And what was my surprise when I couldn't talk to him too. And the guy's name was "Padre Robano" instead of "Padre Domingues". Then, I had a brilliant idea. I went to Animist's lair and there he was behind the bars. Then, I could continue the quest <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Odd
 
<!--quoteo(post=243032:date=Mar 5 2008, 07:11 PM:name=Arakel The Privateer)--><div class='quotetop'>QUOTE (Arakel The Privateer @ Mar 5 2008, 07:11 PM) <a href="index.php?act=findpost&pid=243032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Honestly, it seems to me that Akella's team was thinking in their next game when they made POTC... It's full of bugs.<!--QuoteEnd--></div><!--QuoteEEnd-->It's not so bad with the modpack. The bug you encountered was actually a bug apparently introduced in an attempt to fix another bug by one of our old modders. The original bug was that problems would occur when having Danielle join your fleet if you already had three companion ships. This bug was in the original game. Then an attempted fix was made that would force the player to get rid of one ship and return to talk to Danielle. The first part worked, as you noticed the second part did not. Because Danielle is an ActorType at that point, you can't talk to her yourself. Solution: Setting her to a different LAi type. The code I proposed above should fix this particular issue and will be included in the next modpack. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

<!--quoteo(post=243032:date=Mar 5 2008, 07:11 PM:name=Arakel The Privateer)--><div class='quotetop'>QUOTE (Arakel The Privateer @ Mar 5 2008, 07:11 PM) <a href="index.php?act=findpost&pid=243032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By the way, I want to know if AOP is technically better than POTC (less bugs I mean <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" /> ) I never played it.<!--QuoteEnd--></div><!--QuoteEEnd-->It's got better graphics, but is rather cartoonish, arcade and more buggy than even the original PotC game, let alone PotC + Build mod. If the upcoming <i>City of Abandoned Ships</i> will only be half as good as it seems to be, we'll be in for a treat. It's based on Age of Pirates and made by the same people who made the Russian Sea Legend is Back mod for PotC.

<!--quoteo(post=243073:date=Mar 5 2008, 08:40 PM:name=Arakel The Privateer)--><div class='quotetop'>QUOTE (Arakel The Privateer @ Mar 5 2008, 08:40 PM) <a href="index.php?act=findpost&pid=243073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's sad. A great game with potential to be the greatest game ever about this subject but... full of bugs <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Right now people pretty much agree that PotC with the Build mod is pretty much the best single player pirate game you can find, unless you count the old Sea Dogs. Once Build 14 is done, you'll be in for a real treat. We've got a lot of awesome stuff in the works! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

<!--quoteo(post=243073:date=Mar 5 2008, 08:40 PM:name=Arakel The Privateer)--><div class='quotetop'>QUOTE (Arakel The Privateer @ Mar 5 2008, 08:40 PM) <a href="index.php?act=findpost&pid=243073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Now, I had another issue. In the quest "Find Danielle" I had to go to Isla Muelle and talk to the Priest in order to continue the quest. And what was my surprise when I couldn't talk to him too. And the guy's name was "Padre Robano" instead of "Padre Domingues". Then, I had a brilliant idea. I went to Animist's lair and there he was behind the bars. Then, I could continue the quest <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Odd<!--QuoteEnd--></div><!--QuoteEEnd-->LOL. That bug is FAMOUS by now. You always get weird issues when doing the Animists quest and the main quest at once. Many attempts have been done to try and fix it, but it's still not working right. I suppose at some point somebody should have a look at it again. I think it CAN be fixed and it shouldn't even be that hard. It just takes some time to do it. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
<!--quoteo(post=243087:date=Mar 5 2008, 08:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Mar 5 2008, 08:07 PM) <a href="index.php?act=findpost&pid=243087"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Right now people pretty much agree that PotC with the Build mod is pretty much the best single player pirate game you can find, unless you count the old Sea Dogs. Once Build 14 is done, you'll be in for a real treat. We've got a lot of awesome stuff in the works! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah, I know that, that's why I play the game with the build 13. I think you guys have made a fantastic job with all the mods and I admire your work <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

And I can't wait for the mod that will allow the capture of the colonies in the build 14 <img src="style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" /> (I read about it somewhere in the forum)
 
Heh. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" /> Hope ye missy don't get caught by scalywags and bloody pirates 'round here. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
If ye do yer in a world of... ermh.. nevermind, just kidding! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

<img src="style_emoticons/<#EMO_DIR#>/8q.gif" style="vertical-align:middle" emoid=":8q" border="0" alt="8q.gif" /> Goood grief! ...that link WAS freaky. *drops dead* <img src="style_emoticons/<#EMO_DIR#>/ko.gif" style="vertical-align:middle" emoid=":ko" border="0" alt="ko.gif" />
 
i told you it was freaky! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> i think pieter is better off not seeing it. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
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