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    Maelstrom New Horizons


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Need a Lighthouse fix

mjh623

Rum Runner
Need a quick fix- My son (7) has started playing now, and gotten as far as the first meeting with Danielle at the lighthouse. Somehow, after the dialog, the exit to the Oxbay Canyon does not unlock. I played through this same install not too long ago and didn't have any issue with this, so i don't know what is going on now. Anyone got a quick fix to unlock the exit?
 
Open PROGRAM\console.c and find:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void ExecuteConsole()
{
    ref pchar = GetMainCharacter();
    ref ch;
    int i;<!--c2--></div><!--ec2-->Add this below:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    // Add this:
    ref loc = &Locations[FindLocation(pchar.location)];
    loc.reload.l1.disable = 0;
    loc.reload.l3.disable = 0;<!--c2--></div><!--ec2-->
Then load your game and press F12. Hopefully that will re-open the exit.
For some reason there's two almost identical reloads to the Oxbay Canyon. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
Thanks Pieter. I kinew it was something I needed to put in the console, just couldn't figure out what! I went back in to my saved game and discovered when i went to the lighthouse that it was locked for me as well. Another observation relating to my post in the Sparrow Sought thread: You recall my saying I hadn't had to pay a salary since switching back from dividing the plunder? Well, in my son's game on the same install, he hasn't had to pay a salary at all either! So whatever mucked up in switching back didn't just effect my saved game.
 
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