And it doesn't take much to become a Pirate. I once attacked 2 ships. Sank one and captured the one I wanted, and that was enough to make me a Pirate. Other than that I was an honest merchant on good relations with everybody.
That does surprise me. You normally start the game with -60 with the Pirates (or was it -90 even?).
Then for every "small" act of piracy, your points with the Pirates go UP.
The game considers you a pirate when you reach a certain level with them (was it -30? Or even 0?).
I would expect that to go from "start of the game default" to "game considers you a pirate" through normal "small" acts of piracy would take more than 2 ships.
After all, most ships only count for a few points and I think you need to gain at least 30 before the game considers you a pirate.
Of course this is different for a LARGE act of piracy.
This would be "capturing/sinking a ship
while still under a flag friendly to them" and (I think) "capturing/sinking a ship that you fired on manually while being friendly".
That could have happened by accident if you were using a False Flag, were detected and didn't switch flags afterwards.
I think some sort of warning is in place though if that might happen.
The Ship's Log should contain details of the encounter, including details on relation changes as a result from the battle.
I added that mainly for debug purposes, so if people are surprised by what happened, we can trace what the game thinks happened.
Don't worry; I didn't take you too seriously.
And if Isla Mona were actually a flyspeck instead of being as big as Martinique it wouldn't be a problem. You'd still jump back and forth between Mona and Hispaniola several times when trying to sail to Puerto Rico, but you might be able to avoid hitting the actual island.
You mean the size of the 3D Sailing Mode island? Indeed it would be nice to have a smaller one.
Would need to be made with Maya though. Probably not so easy....