also @Grey Roger the numbers I called are just arbitrary at the moment. I don't think boarding a "normal size" ship should give you any penalty. but boarding two ships in a row maybe should. I mean if you where to do that in real life you wouldn't be very fit either right?
I was thinking for boarding maybe only apply the penalty once the boarding is over, because the hardest part is at the end normally.
What you could still do offcourse it keep out of fight yourself during the first boarding action so you don't get a penalty and let your officers do the work for you. then change your party for the next boarding so you got fresh officers again. I think that sounds pretty realistic.
Same goes for jungle exploration etc.
Maybe the amount of damage you need to receive to get the penalty shouldn't be a absolute number but it should be a percentage of your HP (say for example if you received 3 times you HP in damage in 1 day you will get -1 on melee. And for every 2 time you HP extra you get -1 again).
I think it would work and it would add to the gameplay and it would give resting more use in the game.
We could tie certain perks to this aswell. Say for example toughness would make sure the penalty comes a bit later (for example only after 4 times your HP you get the first penalty). And for example profesional fencer could also help.
It would also be possible to add an item which would temporarly remove the penalty for you (something like adrenaline but then from that era) where you have a certain time or just 1 location where the penalty is removed. So say you where going back to town after a night of jungle exploration and you are "tired" (so you have 2 penalties for example) and then you are ambushed by an assassin or something like that you could use this item to save yourself. it wouldn't be something you use often but it would be something you can use to get from risky situations.
I was thinking for boarding maybe only apply the penalty once the boarding is over, because the hardest part is at the end normally.
What you could still do offcourse it keep out of fight yourself during the first boarding action so you don't get a penalty and let your officers do the work for you. then change your party for the next boarding so you got fresh officers again. I think that sounds pretty realistic.
Same goes for jungle exploration etc.
Maybe the amount of damage you need to receive to get the penalty shouldn't be a absolute number but it should be a percentage of your HP (say for example if you received 3 times you HP in damage in 1 day you will get -1 on melee. And for every 2 time you HP extra you get -1 again).
I think it would work and it would add to the gameplay and it would give resting more use in the game.
We could tie certain perks to this aswell. Say for example toughness would make sure the penalty comes a bit later (for example only after 4 times your HP you get the first penalty). And for example profesional fencer could also help.
It would also be possible to add an item which would temporarly remove the penalty for you (something like adrenaline but then from that era) where you have a certain time or just 1 location where the penalty is removed. So say you where going back to town after a night of jungle exploration and you are "tired" (so you have 2 penalties for example) and then you are ambushed by an assassin or something like that you could use this item to save yourself. it wouldn't be something you use often but it would be something you can use to get from risky situations.