lucianblack
Cursed Corsair
Okay so I was wondering about something in the Ships_init.c file. the lines:
refShip.Cannon = CANNON_TYPE_LONG_LBS6;
refShip.MaxCaliber = 6;
As you can see/ and-or already know, most of the coding matches this format. The maxcalibur matches the end number of the cannon. Is this how it's supposed to be? Or what is the exact (oh what's the word) formula? Of it? Such as having LONG_LBS4; and perhaps MaxCalibur=12 allows an upgrade of cannons on that ship? I'm just asking because on one ship the Privateer (brig1?) it has:
refShip.Cannon = CANNON_TYPE_CARRONADE_LBS24;
refShip.MaxCaliber = 9;
Which (in my head) means the cannon equipped outclasses the maximum calibur allowed? Would greatly appreciate a clerification.
refShip.Cannon = CANNON_TYPE_LONG_LBS6;
refShip.MaxCaliber = 6;
As you can see/ and-or already know, most of the coding matches this format. The maxcalibur matches the end number of the cannon. Is this how it's supposed to be? Or what is the exact (oh what's the word) formula? Of it? Such as having LONG_LBS4; and perhaps MaxCalibur=12 allows an upgrade of cannons on that ship? I'm just asking because on one ship the Privateer (brig1?) it has:
refShip.Cannon = CANNON_TYPE_CARRONADE_LBS24;
refShip.MaxCaliber = 9;
Which (in my head) means the cannon equipped outclasses the maximum calibur allowed? Would greatly appreciate a clerification.