//ID
Locations[n].id = "Deck_Near_Ship_Medium"; // выслать туда шлюпку
Locations[n].id.label = "Boarding deck";
//Info
Locations[n].image = "loading\sea.tga";
//Sound
Locations[n].type = "residence";
Locations[n].boarding = "true";
//Locations[n].lockCamAngle = 0.4;
//Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].filespath.models = "locations\decks\deckBig";
Locations[n].models.always.deckMedium = "deckBig";
Locations[n].models.always.locators = "deckBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckBig_patch";
Locations[n].models.day.deckMediumFonarsDay = "deckBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckBig_patch";
Locations[n].models.night.deckMediumFonarsNight= "deckBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
//Reload map
LAi_LocationFightDisable(&Locations[n], true);
n = n + 1;
//ID
Locations[n].id = "Deck_Near_Ship_Big"; // выслать туда шлюпку
Locations[n].id.label = "Boarding deck";
//Info
Locations[n].image = "loading\sea.tga";
//Sound
Locations[n].type = "residence";
Locations[n].boarding = "true";
Locations[n].lockCamAngle = 0.4;
Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].filespath.models = "locations\decks\deckBig";
Locations[n].models.always.deckBig = "deckBig";
Locations[n].models.always.locators = "deckBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckBig_patch";
Locations[n].models.day.deckBigFonarsDay = "deckBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckBig_patch";
Locations[n].models.night.deckMediumBigNight= "deckBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
//Reload map
LAi_LocationFightDisable(&Locations[n], true);
n = n + 1;
Locations[n].id = "Deck_Near_Ship_Low"; // выслать туда шлюпку
Locations[n].id.label = "Boarding deck";
//Info
Locations[n].image = "loading\sea.tga";
//Sound
Locations[n].type = "residence";
Locations[n].boarding = "true";
//Locations[n].lockCamAngle = 0.4;
//Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].filespath.models = "locations\decks\deckBig";
Locations[n].models.always.deckLow = "deckBig";
Locations[n].models.always.locators = "deckBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckBig_patch";
Locations[n].models.day.deckBigFonarsDay = "deckBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckBig_patch";
Locations[n].models.night.deckMediumBigNight= "deckBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
//Reload map
LAi_LocationFightDisable(&Locations[n], true);
n = n + 1;
////////////////////////////////////////////////////////////
/// Корабельная палуба для карта - море
////////////////////////////////////////////////////////////
Locations[n].id = "Ship_deck_Medium";
Locations[n].image = "loading\sea.tga";
locations[n].id.label = "Boarding deck";
//Sound
Locations[n].type = "deck";
// нельзя, иначе нет моря Locations[n].boarding = "true";
//Locations[n].lockCamAngle = 0.4;
//Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].filespath.models = "locations\decks\deckBig";
Locations[n].models.always.deckMedium = "deckBig";
Locations[n].models.always.locators = "deckBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckBig_patch";
Locations[n].models.day.deckMediumFonarsDay = "deckBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckBig_patch";
Locations[n].models.night.deckMediumFonarsNight= "deckBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
locations[n].box1 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box2 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box3 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box4 = Items_MakeTime(0, 0, 1, 2003);
n = n + 1;
///////////////////////////////
Locations[n].id = "Ship_deck_Big";
Locations[n].image = "loading\sea.tga";
locations[n].id.label = "Boarding deck";
//Sound
Locations[n].type = "deck";
//Locations[n].lockCamAngle = 0.4;
//Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].filespath.models = "locations\decks\deckBig";
Locations[n].models.always.deckBig = "deckBig";
Locations[n].models.always.locators = "deckBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckBig_patch";
Locations[n].models.day.deckBigFonarsDay = "deckBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckBig_patch";
Locations[n].models.night.deckMediumBigNight= "deckBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
locations[n].box1 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box2 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box3 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box4 = Items_MakeTime(0, 0, 1, 2003);
n = n + 1;
///////////////////////
Locations[n].id = "Ship_deck_Low";
Locations[n].image = "loading\sea.tga";
locations[n].id.label = "Boarding deck";
//Sound
Locations[n].type = "deck";
//Locations[n].lockCamAngle = 0.4;
//Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].filespath.models = "locations\decks\deckBig";
Locations[n].models.always.deckLow = "deckBig";
Locations[n].models.always.locators = "deckBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckBig_patch";
Locations[n].models.day.deckBigFonarsDay = "deckBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckBig_patch";
Locations[n].models.night.deckMediumBigNight= "deckBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
locations[n].box1 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box2 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box3 = Items_MakeTime(0, 0, 1, 2003);
locations[n].box4 = Items_MakeTime(0, 0, 1, 2003);
n = n + 1;
// палубы для всех по типам boal 03.01.05 ------------------------------------------------------->
//ID
Locations[n].id = "BOARDING_SMALL_DECK";
locations[n].id.label = "Boarding deck";
//Info
Locations[n].type = "deck_fight";
Locations[n].filespath.models = "locations\decks\deckMediumVSBig";
Locations[n].image = "loading\Boarding.tga";
//Locations[n].lockCamAngle = 0.4;
//Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].models.always.deckLowVSMedium = "deckMediumVSBig";
Locations[n].models.always.locators = "deckMediumVSBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckMediumVSBig_patch";
Locations[n].models.day.deckBigFonarsDay = "deckMediumVSBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckMediumVSBig_patch";
Locations[n].models.night.deckMediumBigNight= "deckMediumVSBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
Locations[n].boarding = "true";
Locations[n].boarding.locatorNum = 13;
Locations[n].boarding.nextdeck = "";
Locations[n].UpDeckType = true;
n = n + 1;
//ID
Locations[n].id = "BOARDING_MEDIUM_DECK";
locations[n].id.label = "Boarding deck";
//Info
Locations[n].type = "deck_fight";
Locations[n].filespath.models = "locations\decks\deckMediumVSBig";
Locations[n].image = "loading\Boarding.tga";
//Locations[n].lockCamAngle = 0.4;
//Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].models.always.deckLowVSBig = "deckMediumVSBig";
Locations[n].models.always.locators = "deckMediumVSBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckMediumVSBig_patch";
Locations[n].models.day.deckBigFonarsDay = "deckMediumVSBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckMediumVSBig_patch";
Locations[n].models.night.deckMediumBigNigh = "deckMediumVSBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
Locations[n].boarding = "true";
Locations[n].boarding.locatorNum = 13;
Locations[n].boarding.nextdeck = "";
Locations[n].UpDeckType = true;
n = n + 1;
//ID
Locations[n].id = "BOARDING_BIG_DECK";
locations[n].id.label = "Boarding deck";
//Info
Locations[n].type = "deck_fight";
Locations[n].filespath.models = "locations\decks\deckMediumVSBig";
Locations[n].image = "loading\Boarding.tga";
//Locations[n].lockCamAngle = 0.4;
//Locations[n].camshuttle = 1;
//Models
//Always
Locations[n].models.always.deckMediumVSBig = "deckMediumVSBig";
Locations[n].models.always.locators = "deckMediumVSBig_locators";
//Day
locations[n].models.day.charactersPatch = "deckMediumVSBig_patch";
Locations[n].models.day.deckFonarsDay = "deckMediumVSBig_fd";
//Night
locations[n].models.night.charactersPatch = "deckMediumVSBig_patch";
Locations[n].models.night.deckFonarsNigh = "deckMediumVSBig_fn";
//Environment
locations[n].environment.weather = "true";
locations[n].environment.sea = "true";
Locations[n].boarding = "true";
Locations[n].boarding.locatorNum = 13;
Locations[n].boarding.nextdeck = "";
Locations[n].UpDeckType = true;
n = n + 1;
////////////////////
return n;
}