One of the change in Alpha 9 is the models reassignment. Read this quote for more info.
<!--quoteo(post=305005:date=Mar 7 2009, 06:36 AM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Mar 7 2009, 06:36 AM) <a href="index.php?act=findpost&pid=305005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pieter wanted that all model to be reassign and to be listed, so modders can use them as reference. After looking around and look at the code, I agree with him. Regarless the work that as been done on it, it still mess up. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I talk to Pieter and we agreed that the coding as to be redone from scratch. Our goal is to make the game as reallistic at it should be. But it ain't really reallistic when you got about 5 merchants sharing the same model. <img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />
I PM Pieter about the way I would like it to be but I will require help. I'm not that good with coding. I know quiet a lot about dialogs and such since I was working on quest but the coding about models it's quiet differente.
I was thinking to put all, Store Owner's, Street Merchant, Shipyard Owner's, Town Hall, Brothel, Tailor's, Bank and all main and side quest to use differente models, that way none of them will look the same and will be more reallistic. For ei: if the store owner in Jamaica use the Capitan1 model, nobody else will use that model. Same thing for quest, if Malcolm use the bocman3 model then nobody else will use it. The rest of the models(leftover) will be for creating random characters.
I don't think we are going to have enought models for that. I was thinking we were but after thinking what Pieter said to me well I'm not sure anymore. One thing we could do, as for the main or side quest is to create they own model. That will avoid us from using already existed model and will avoid to see for example Malcolm at every port because someone else use the same model.
As a mention our goal is to put the game a reallistic at it should be. If you got an advice or info regarding this please fill free to talk about it.
Thank You.
Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
This is what I did so far;
<!--quoteo(post=306647:date=Mar 14 2009, 01:31 PM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Mar 14 2009, 01:31 PM) <a href="index.php?act=findpost&pid=306647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I manage to finish more then half of the work, I was thinking to do. I send the work I did so far to Pieter so it can included into alpha9.
<b>Quick description of the work:</b>
- Change models of all Store Owners <b>[done]</b>
- Change models of all Street Merchants <b>[done]</b>
- Change models of all Tavern Keepers and Officiants <b>[done]</b>
- Change models of all Shipyard Owners <b>[done]</b>
- Change models of all Quest Trader's <b>[done]</b>
- Add specific named street merchant characters into StreeMerchants.c file <b>[done]</b>
- Create new file named DocYardOwners.c and put all ShipYard Characters in it <b>[done]</b>
- Create new file named Taverns.c and put all Tavern Characters in it <b>[done]</b>
- Organise the characters per town in alphabetic order from Antigua to Willemstad for easier search in StoreOwners.c, StreetMerchants.c, DockYardOwners.c and Taverns.c <b>[done]</b>
- assign the models in initModels.c <b>[working on it]</b>
None of the models above are use more then once. They are all differente. (well maybe the Taverns.c file, I ran out of models and have to improvise) <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Hope you enjoy,
Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
If you guys are used to play POTC i'm sure you'll notice the change. How ever I need feedback of the work done.
- Are you guys satisfy with the work?
- Are you not?
- What can we do to improve it?
etc... thanks
Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />
<!--quoteo(post=305005:date=Mar 7 2009, 06:36 AM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Mar 7 2009, 06:36 AM) <a href="index.php?act=findpost&pid=305005"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pieter wanted that all model to be reassign and to be listed, so modders can use them as reference. After looking around and look at the code, I agree with him. Regarless the work that as been done on it, it still mess up. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
I talk to Pieter and we agreed that the coding as to be redone from scratch. Our goal is to make the game as reallistic at it should be. But it ain't really reallistic when you got about 5 merchants sharing the same model. <img src="style_emoticons/<#EMO_DIR#>/dry.gif" style="vertical-align:middle" emoid="<_<" border="0" alt="dry.gif" />
I PM Pieter about the way I would like it to be but I will require help. I'm not that good with coding. I know quiet a lot about dialogs and such since I was working on quest but the coding about models it's quiet differente.
I was thinking to put all, Store Owner's, Street Merchant, Shipyard Owner's, Town Hall, Brothel, Tailor's, Bank and all main and side quest to use differente models, that way none of them will look the same and will be more reallistic. For ei: if the store owner in Jamaica use the Capitan1 model, nobody else will use that model. Same thing for quest, if Malcolm use the bocman3 model then nobody else will use it. The rest of the models(leftover) will be for creating random characters.
I don't think we are going to have enought models for that. I was thinking we were but after thinking what Pieter said to me well I'm not sure anymore. One thing we could do, as for the main or side quest is to create they own model. That will avoid us from using already existed model and will avoid to see for example Malcolm at every port because someone else use the same model.
As a mention our goal is to put the game a reallistic at it should be. If you got an advice or info regarding this please fill free to talk about it.
Thank You.
Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
This is what I did so far;
<!--quoteo(post=306647:date=Mar 14 2009, 01:31 PM:name=Estharos)--><div class='quotetop'>QUOTE (Estharos @ Mar 14 2009, 01:31 PM) <a href="index.php?act=findpost&pid=306647"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I manage to finish more then half of the work, I was thinking to do. I send the work I did so far to Pieter so it can included into alpha9.
<b>Quick description of the work:</b>
- Change models of all Store Owners <b>[done]</b>
- Change models of all Street Merchants <b>[done]</b>
- Change models of all Tavern Keepers and Officiants <b>[done]</b>
- Change models of all Shipyard Owners <b>[done]</b>
- Change models of all Quest Trader's <b>[done]</b>
- Add specific named street merchant characters into StreeMerchants.c file <b>[done]</b>
- Create new file named DocYardOwners.c and put all ShipYard Characters in it <b>[done]</b>
- Create new file named Taverns.c and put all Tavern Characters in it <b>[done]</b>
- Organise the characters per town in alphabetic order from Antigua to Willemstad for easier search in StoreOwners.c, StreetMerchants.c, DockYardOwners.c and Taverns.c <b>[done]</b>
- assign the models in initModels.c <b>[working on it]</b>
None of the models above are use more then once. They are all differente. (well maybe the Taverns.c file, I ran out of models and have to improvise) <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
Hope you enjoy,
Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
If you guys are used to play POTC i'm sure you'll notice the change. How ever I need feedback of the work done.
- Are you guys satisfy with the work?
- Are you not?
- What can we do to improve it?
etc... thanks
Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="" border="0" alt="par-ty.gif" />