My personal perspective on this is that, while I agree that the POTC-specific content could be separated from New Horizons and made optional, much of New Horizon's charm is exactly that it expands so much on the fantasy and themes surrounding the POTC franchise, while allowing people to add brand new stories and content to the game.If any of that is done, I'd be sorry to see it happen as a parallel path to New Horizons.
We always aimed to be largely all-inclusive and I'd hope somehow there is space in NH for that too.
I've got to admit large personal responsibility for NH having more movie tie-ins than the original game.
For example, that turning cursed coin during loading was made by @Petros specifically at my request.
But it's not my intention to force that onto others.
@The Nameless Pirate and @Grey Roger have already been doing work to add an option to remove all mod-added music.
I don't see NH having POTC-related content as wrong, Pieter. On the contrary! But perhaps the POTC theme could be just one branch of what NH does (which it already is, just not physically separated and made optional). Other (optional) main themes can be added to the game in time and as they become widely adopted by users/creators.
And I agree with you, new nautical and mythology based stories are something that very much does belong in NH.
The way I see it, each Sea Dogs game (and I'm counting New Horizons as its own game here) offers something unique:
Sea Dogs: Nostalgia and historical value -- the first 3D Sid Meier's Pirates game, and one of the first open-world 3D games ever made. Its archaic, original 3D design and awesome gameplay leaves much to be inspired by.
Pirates of the Caribbean: A modern sequel and expansion on the gameplay of the original Sea Dogs, with more fantasy elements and RP quests sewn in.
New Horizons: The open game that brings the world of Disney's Pirates of the Caribbean to life, and adds a whole new, expanded world of user-made other, historical pirate and fantasy/mythological quests and content to the game. Designed to be truly immersive.
Caribbean Tales: A modern remake of the first Sea Dogs game, mostly closely staying true to the gameplay of the original -- largely unguided and open for the player to use their imagination and make their own purpose and path. Not a pirate game so much as an adventurous sailing game, like the original Sea Dogs -- allowing for a variety of careers/pathways.
City of Abandoned Ships: Akella's own take on action-adventure RPG pirate quests and fantasy, inspired by Pirates of the Caribbean and modern open-world role-playing games. The most challenging game for the player in the series made by Akella.
Then, other games in the series, picked up and developed by other, independent developers continued and expanded upon the established and industry-leading POTC/COAS formula of gameplay -- gradually sewing in new elements from modern, open-world RPGs.
From previous life experience I know that trying to be all things at once leads to being nothing -- a big mess without purpose.
Last edited: