• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Mod: ActiveMap 1.3

kb31

Master Mariner
Storm Modder
Ahoy there :pirate07:
I'd like to introduce Active Map mod. It's logic is similar with CT map, but there are many fixes and new features. It seems that initially it was started porting by Warship, but hadn't been finished.
Should work with all game versions, both Russian and English versions.

Features:
  • You can use it as the map :onya
  • This mod doesn't affect your savegame in any way. You can remove it any time
  • Regions boundaries are marked on the map (you can disable or configure it in settings)
  • Show the position of your ship on the map
  • Show colonies on the map
  • Mark colonies with active sieges/packhouses/ships stored with the harbormaster/deposits or loans
  • Colonies are clickable - you can see detailed information about colony(see screenshots)
  • Information includes approximate travel time in days/hours/miles(configurable), fort info
  • It also includes trade assistant which shows profit per weight(based on your tradebook) for goods between two colonies (you have to be in town in order to use it)
How to install:
1. This mod requires tehomod 0.8 or higher(but doesn't require other scripts), so install it first.
2. Unpack ActiveMap1.3.zip into the game folder(with ENGINE.exe)
All settings are in PROGRAM\activemap_settings.h
The hotkey is - 'N'

Screenshots:

20170314233849_1.jpg

20170314233853_1.jpg

20170314220017_1.jpg

20170330193102_1.jpg

Changelog:
1.1:
tehomod 0.8 support

1.2:
added configuration file activemap_settings.h
added region boundaries on the map (thanks to @LarryHookins). You can disable it, configure opacity and color in settings file
added ability to display time in miles or hours instead of days(from @LDH's code). configuration is also in settings file
fixed plural forms in Russian translation
fixed some position issues with 1.4.1 version of the game. still impossible to fix one of them - use Hook's mod in order to fix this and other bugs
other small fixes and improvements
new screenshot added

1.3:
version strings replaced with date+time and remaining supplies strings
added wind direction for nautical miles(from @LarryHookins version)

If you have found a bug or have a suggestion, let me know

Thanks to @LarryHookins for testing =)
 

Attachments

  • ActiveMap1.1.zip
    8.1 KB · Views: 917
  • ActiveMap1.2.zip
    29.2 KB · Views: 982
  • ActiveMap1.3.zip
    29.7 KB · Views: 4,974
Last edited:
I have to say this is really incredible.

It's based on what appears to be an unfinished feature in TEHO, and kb31 has made it work quite nicely.

A note on the trade assistant: the numbers you see are the profit per weight for the various goods. Many people will be surprised to learn that a load of cotton and leather might make more profit than a load of ebony or mahogany on the same ship because of the weight differences, and the most profit isn't always found by buying an exported good to sell at a market where that good is an import. This is the same information I was calculating manually, and this mod has been an incredible help.

The travel time estimates show a range of days, not just one number. The low number is for sailing mostly on the deck of your ship, and the high number is if you use the world map most of the time. Your actual time will probably be between these two numbers, and with a fast ship and good winds and some dedication you can cut the low number in half.

Right click on a colony's icon to get more information on that colony.

Hook
 
@Pieter Boelen This is similar to the map feature in New Horizons. I don't think we had a travel time display. I did change it in my game so that instead of "2-9 days" it now reads "2 to 9 days", something @kb31 and I had discussed.

I requested the trading assistant data because that's mostly what I do in the game, and I was doing it manually. I wanted such a feature but couldn't figure out a good way to implement it. @kb31 came up with a great solution. I can now tell at a glance what cargos will bring the most profit going in either direction. I can also tell very quickly if it's not worth looking for anything to buy because nothing brings enough profit to justify hauling it, except as ballast when you want to slow your ship down (yes, there are situations like that).

Hook
 
Thanks :)

I'll upload new version tomorrow, it will not need tehomod.ini tweaking
 
ActiveMap 1.1:
made small fixes and improvements, compability with Hook's mod 1.3
updated for new tehomod. now you don't need to modify tehomod.ini in order to enable the hotkey
screenshots updated
 
ActiveMap 1.2:
added configuration file activemap_settings.h
added region boundaries on the map (thanks to @LarryHookins). You can disable it, configure opacity and color in settings file
added ability to display time in miles or hours instead of days(from @LDH's code). configuration is also in settings file
fixed plural forms in Russian translation
fixed some position issues with 1.4.1 version of the game. still impossible to fix one of them - use Hook's mod in order to fix this and other bugs
other small fixes and improvements
new screenshot added
 
Hey, this is a damn cool mod! LarryHookins mentioned the active map for his Hookmod, so I thought, I should give it a try.

Thank you! :)

Btw: How can someone, who did make such a useful sailing tool, stay aboard as a powder monkey? :unsure
 
Last edited:
A wonderful mod, but it lacks one feature, that makes me constantly to switch map on and off: displaying current in-game date on map screen. That would help with planning greatly, which is purpose of it, a`int it?
Not something that I could thinker in myself, so I`ll humbly leave this request here.
 
Active Map with Trade Assistant is the best thing to ever happen to TEHO. Many thanks to @kb31 for making it, because I don't think it's something I could have done myself.

Hook
 
Psst.
O Great One!
Would you be so kind to make background for the map a regular plankwood, like in all F2 tabs? Blue waves/fog create a certain stylistic dissonance.
 
Reasonable :)

Place this into RESOURCE\INI\interfaces
 

Attachments

  • activemap.ini
    6.3 KB · Views: 792
Reasonable :)

Place this into RESOURCE\INI\interfaces
On the second thought, papirus_big.tga.tx would be even better fit, since it used in cartographic atlas background.
Fixed it with my mad programming ignoramus skills.
 
Back
Top