On some spots texture is missing in the new update. The picture is a ship missing texture,
but there will be places in the jungle with missing texture too.
but there will be places in the jungle with missing texture too.
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PROGRAM\Loc_ai\LAi_mutiny.c maybe this helps?This file seems to be called in the wrong spot:
Can't load texture resource\textures\LOADING\MUTINY.TGA.tx
// KK -->
void PrepareMutinyDeck()
{
int i;
ref mchr = GetMainCharacter();
// KK -->
int locID = FindLocation("MUTINY_Deck");
if(locID < 0) {
Trace("Boarding: ship location not found <MUTINY_Deck>, set default");
return;
}
ref rDeck; makeref(rDeck, Locations[locID]);
DeleteAttribute(rDeck, "");
string QDeck = GetCharacterShipQDeck(mchr);
ref rQDeck;
switch (QDeck) {
case "ShipDeck1":
makeref(rQDeck, Locations[FindLocation("ShipDeck1")]);
CopyAttributes(rDeck, rQDeck);
rDeck.models.always.locators = "qdeck_l";
break;
// default:
makeref(rQDeck, Locations[FindLocation("BOARDING_" + QDeck)]);
CopyAttributes(rDeck, rQDeck);
}
rdeck.index = locID;
rdeck.id = "MUTINY_Deck";
rDeck.id.label = "Boarding deck";
rDeck.image = FindReloadPicture("Mutiny.tga"); // PB: was "Mutiny.tga";
// <-- KK
}
That file simply doesn't exist, so I'm removing the call for it in PROGRAM\INTERFACE\mutiny_map.c:Unable to open resource\sounds\VOICE\\English\\pay_mutiny.wav
void InitInterface(string iniName)
{
SendMessage(&GameInterface,"ls",MSG_INTERFACE_INIT,iniName);
ChangePicture("BACKGROUND", FindReloadPicture("Mutiny.tga"), true); // KK
CreateString(true,"fakeTitle",XI_ConvertString("Mutiny"),FONT_TITLE,COLOR_NORMAL,320,5,SCRIPT_ALIGN_CENTER,1.0);
CreateString(true,"CrewMorale","",FONT_NORMAL,COLOR_NORMAL,320,365,SCRIPT_ALIGN_CENTER,0.8);
SetSelectable("B_FIGHT",true);
SetSelectable("B_PAY",true);
CalculateInfoData();
/* if (ENABLE_EXTRA_SOUNDS == 1) {
PauseAllSounds();
PlayStereoSound("VOICE\\"+LanguageGetLanguage()+"\\pay_mutiny.wav");
}*/
This is something apparently @Jack Rackham added, but I don't have that file. Hopefully he does?resource\sounds\MUSIC\drums.ogg: Can`t open file
case "military":
SetSoundScheme("residence");
SetMusicAlarm("military");
break;
@ANSEL: Just to be certain, what storyline were you playing?resource\sounds\MUSIC\drums.ogg: Can`t open file
I was playing the HTC storyline then.@ANSEL: Just to be certain, what storyline were you playing?
No surprise. The file doesn't exist. I do remember it existing at some point though; it was a beat to quarters, i think.resource\sounds\MUSIC\drums.ogg: Can`t open file
@Jack Rackham already did.The only drum sound effects I know to exist in the game are "RESOURCE\Sounds\OBJECTS\Duel\FrenchDrumsA.wav" and "FrenchDrumsB.wav", both used in the "Hornblower" storyline. Have a listen to them, because if they're any use for the general "military" theme then I can convert them to .ogg format.
tmpref.military.f1.name = "MUSIC\drums.ogg";
case "military":
SetSoundScheme("residence");
SetMusicAlarm("military");
break;
Thanks; that confirms my suspicion that it is used also OUTSIDE the Woodes Rogers storyline.I was playing the HTC storyline then.
Here is still some spots with missing textures. This is the jungle at Port Royal.
Can't load texture resource\textures\LIGHTING\STORM\LOCATIONS\TOWN_REDMOND\REDEXIT2\SHADOW.TGA.tx
Are you telling me to look into it? I just did for myself, but I cannot see your game version.That`s odd, have a look into that.
Do you have the file or not? I'd be curious to know.Newer mind! I will make a new clean install.
Do you have the file or not? I'd be curious to know.Newer mind! I will make a new clean install.