I still would like to add this. I think it would make poison much more interesting.
Personally I still think it would be better to remove the "time" all together for poison and only have a poison "value" which can stack.
This value is for example how much HP you lose per second. So say 1 hit by a poison item would only make you lose 1 HP per second which isn't that bad. but if you get hit again a few times it could end up being 5 HP per second which is a real problem .
also I noticed the curare by @Jack Rackham which at the moment is hard coded in the game. This is a slower poison which I think does stack on normal poison. This could in that case be added a lot easier, and different kind of poison could do different damage.
Personally I still think it would be better to remove the "time" all together for poison and only have a poison "value" which can stack.
This value is for example how much HP you lose per second. So say 1 hit by a poison item would only make you lose 1 HP per second which isn't that bad. but if you get hit again a few times it could end up being 5 HP per second which is a real problem .
also I noticed the curare by @Jack Rackham which at the moment is hard coded in the game. This is a slower poison which I think does stack on normal poison. This could in that case be added a lot easier, and different kind of poison could do different damage.