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//----------------------------------------------------------------------------------------------------------------------
// AMMOMOD: rare Price skiptrade
// ItemIndex picIndex | | | skiprand
// | itmID groupID picTexture | | MinLevel | | | skipequip
//--------------|-------|-------------|-------------------|------|-----|----|-----|------|-|-|--------------------------
n = InitAmmoMod(n,"powderflask", FLASK_ITEM_TYPE, "JRH", 1, 0.10, 3, 150, 0,0,0);// Powder Flask
n = InitAmmoMod(n,"ammopouch", POUCH_ITEM_TYPE, "JRH", 2, 0.10, 3, 120, 0,0,0);// Ammo Pouch
n = InitAmmoMod(n,"gunpowder", AMMUNITION_ITEM_TYPE, "JRH", 4, 0.95, 1, 10, 0,0,1);// Gun powder
n = InitAmmoMod(n,"pistolbullets",AMMUNITION_ITEM_TYPE, "JRH", 5, 0.95, 1, 5, 0,0,1);// Pistol Bullets
n = InitAmmoMod(n,"pistolgrapes", AMMUNITION_ITEM_TYPE, "JRH", 6, 0.60, 1, 8, 0,0,1);// Grape Shot
n = InitAmmoMod(n,"musketbullets",AMMUNITION_ITEM_TYPE, "JRH", 7, 0.20, 3, 10, 0,0,1);// Musket Bullets
n = InitAmmoMod(n,"arrows2", AMMUNITION_ITEM_TYPE, "BOP2", 2, 0.00, 3, 1, 1,1,1);// JRH: Small poisoned arrows for the Blowgun
n = InitAmmoMod(n,"rockets", AMMUNITION_ITEM_TYPE, "BOP2", 5, 0.00, 3, 1, 1,1,1);// JRH: Rockets
n = InitAmmoMod(n,"rocketbag", POUCH_ITEM_TYPE, "BOP2", 6, 0.00, 3, 1, 1,1,0);// JRH: Rocket Bag
n = InitAmmoMod(n,"quiver", POUCH_ITEM_TYPE, "BOP", 3, 0.00, 3, 1, 1,1,0);// JRH: Quiver
n = InitAmmoMod(n,"curare", AMMUNITION_ITEM_TYPE, "JRH28",13, 0.00, 3, 1, 1,1,1);// JRH: for poisoned arrows
n = InitAmmoMod(n,"tar", AMMUNITION_ITEM_TYPE, "JRH28",14, 0.00, 3, 1, 1,1,1);// JRH: for flaming arrows
//----------------------------------------------------------------------------------------------------------------------
// AMMOMOD: rare Price skiptrade
// ItemIndex picIndex | | | skiprand
// | itmID groupID picTexture | | MinLevel | | | skipequip
//--------------|-------|-------------|-------------------|------|-----|----|-----|------|-|-|--------------------------
n = InitAmmoMod(n,"powderflask", FLASK_ITEM_TYPE, "JRH", 1, 0.10, 3, 150, 0,0,0);// Powder Flask
n = InitAmmoMod(n,"ammopouch", POUCH_ITEM_TYPE, "JRH", 2, 0.10, 3, 120, 0,0,0);// Ammo Pouch
n = InitAmmoMod(n,"gunpowder", AMMUNITION_ITEM_TYPE, "JRH", 4, 0.95, 1, 10, 0,0,1);// Gun powder
n = InitAmmoMod(n,"pistolbullets",AMMUNITION_ITEM_TYPE, "JRH", 5, 0.95, 1, 5, 0,0,1);// Pistol Bullets
n = InitAmmoMod(n,"pistolgrapes", AMMUNITION_ITEM_TYPE, "JRH", 6, 0.60, 1, 8, 0,0,1);// Grape Shot
n = InitAmmoMod(n,"musketbullets",AMMUNITION_ITEM_TYPE, "JRH", 7, 0.20, 3, 10, 0,0,1);// Musket Bullets
n = InitAmmoMod(n,"arrows2", AMMUNITION_ITEM_TYPE, "BOP2", 2, 0.00, 3, 2, 1,1,1);// JRH: Small poisoned arrows for the Blowgun
n = InitAmmoMod(n,"rockets", AMMUNITION_ITEM_TYPE, "BOP2", 5, 0.00, 3, 2, 1,1,1);// JRH: Rockets
n = InitAmmoMod(n,"rocketbag", POUCH_ITEM_TYPE, "BOP2", 6, 0.00, 3, 2, 1,1,0);// JRH: Rocket Bag
n = InitAmmoMod(n,"quiver", POUCH_ITEM_TYPE, "BOP", 3, 0.00, 3, 2, 1,1,0);// JRH: Quiver
n = InitAmmoMod(n,"curare", AMMUNITION_ITEM_TYPE, "JRH28",13, 0.00, 3, 2, 1,1,1);// JRH: for poisoned arrows
n = InitAmmoMod(n,"tar", AMMUNITION_ITEM_TYPE, "JRH28",14, 0.00, 3, 2, 1,1,1);// JRH: for flaming arrows
Yes I guess so. They have to enabled to buy/sell etc if not now.Now that these items are "more common", maybe treating them more like regular items would be a good idea?
Looks like there is garbage in your "options" file.Ok, this turned serious!
if(sti(GetAttribute(itemARef, "price")) <= 1) TossEnable = false; // PB
Thankfully it is only one single quest that is well known to be unfinished.like with unfinishable quests
How about quest items then, with a price = 0.Code:
if(sti(GetAttribute(itemARef, "price")) <= 1) TossEnable = false; // PB
That'll work for sure to allow you to toss them.
Tbh: I think that wouldn't be such a bad idea...I've been tempted to just disable that quest altogether
I know; my suggestion was purely for @Hotshot's benefit to be able to get rid of those items in an easy way.How about quest items then, with a price = 0.
You shouldn't really be able to toss them.
If @Jack Rackham manages to fix it soon, then with a bit of luck we'll have a corrected version within a month or so.Tbh: I think that wouldn't be such a bad idea...
Oh, for certain! That is supposed to work and as far as I know, it actually does.But still, I might need to use F11 in the future, so a fix for that might be really helpful!
Exactly, and so after throwing them away, I uncommented this line again!to be able to get rid of those items in an easy way
True; and I'm looking forward to that!we'll have a corrected version within a month or so
*word*I tend to not have much time and energy after work though