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Increase all ships cargo capacity (TEHO)

The Nameless Pirate

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EDIT: @Triger has got it to work, you can check his files here.

This mod increases all ships cargo to 300000.

Just extract the .zip file and paste the PROGRAM folder to the Sea Dogs To Each His Own installation folder. (tehomod needed)
If it asks you to overwrite something back up the ships_init.c file, just in case.
Also from what i know in order to have the new stats you need to start a new game.

(Haven't tested it)


Have fun! :cheers
 
Last edited:
Thank you :)

Hmm doesnt want to work with saves. Will try new game ...
Nope, still not working even with new game...

I also tried adding this line in file tehomod_hookmod:
Scripts=ships\ships_init.c
But it didnt help...
 
Last edited:
Sorry to hear that, if i find time i will see what is wrong with it. :(

Maybe you could check what mode the tehomod is in, which you can view in tehomod.ini
mine is like this:

Code:
; This is main configuration file for tehomod
;
[General]
Enabled=1  ; If this switched to 0, all features are completely disabled
Console=0  ; Unlock debug console (F5)
Binds=1    ; Allow mods to use hotkeys
Execute=1  ; Allow mods to execute code
ClearLog=1 ; Clear tehomod.log every session


[Scripts]

; Modes:
; 0 - use packed files first, if the file not found - try to find unpacked file
; 1 - completely ignore packed files
; 2 - use unpacked files first, if the file not found - try to find packed file
Mode=2

Although i don't know if this would help.
 
Last edited:
Also you could open the ships_init.c file and replace the number 300000 with a different one if the game doesn't like that number. :shrug
Just remember to set refShip.Capacity back to 300000 in the fort.

Code:
   ///////////////////////////////////////////////////////////////////////////
    //// FORT
    ///////////////////////////////////////////////////////////////////////////
    makeref(refShip,ShipsTypes[SHIP_FORT]);
    refShip.Name                                = "Fort";
    refShip.isFort                              = true; // для удобства проверок на rRealShip
    refShip.Class                                = 1;
    refShip.Cannon                              = CANNON_TYPE_CANNON_LBS36;
    refShip.MaxCaliber                            = 48;
    refShip.Weight                                = Tonnes2CWT(22500);
    refShip.Capacity                            = 300000;
    refShip.CannonsQuantity                        = 68;
    refShip.CannonsQuantityMin                    = 68;
    refShip.rcannon                             = 68;
    refShip.lcannon                             = 0;
    refShip.fcannon                             = 0;
    refShip.bcannon                             = 0;
    refShip.MaxCrew                             = 1800;
    refShip.OptCrew                             = 1600;
    refShip.MinCrew                             = 400;
    refShip.SpeedRate                            = 0.0;
    refShip.TurnRate                            = 0;
    refShip.Price                                = 12000;
    refShip.HP                                    = 54000;
    refShip.SP                                    = 100;
    refShip.CanEncounter                        = false;
 
I haven't tried it again since, but I didn't find the solution before anyway, so yes.
 
I will uplode 3 files 1st is what im using for ages capa increased by marchant ships ~3x warships ~2x
2nd file 300k capa set, and then a storage for 5mil
now by modifying ships_ini or items_ini new game is required best even new profile
1st lugger u get in martiniqa is created by common_shipyard file so its not in ships_ini, some ships are created by other files and thay wont be affected by this files, by testing it is best just attack rnd ships on see or go to shipyard, tartanes and longboats at silly capacity still, there i added few ss that i shot by testing

Forgoten to mention rnd ships encounter on see will have increased cargo holds but thay wont cary more goods then normal, now golden fleet and mini marchant quest wchich u get from taverns or lighthouses thay will be filled to full, its lil fun breaking if u score suche loot u will earn more money that u can spend

The 5mil storage is a file that increases not the ships cargo hold but city/island storage
Path: ..../PROGRAM/interface

Repacks by @DevilAres with proper paths are here
 

Attachments

  • capa 2x3x.zip
    10.9 KB · Views: 470
  • capa300k.zip
    10.8 KB · Views: 465
  • storage 5mil.zip
    4.4 KB · Views: 532
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    Screenshot - 2020-09-22 , 13_47_41.png
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  • Screenshot - 2020-09-22 , 13_50_08.png
    Screenshot - 2020-09-22 , 13_50_08.png
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  • Screenshot - 2020-09-22 , 13_53_11.png
    Screenshot - 2020-09-22 , 13_53_11.png
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  • Screenshot - 2020-09-22 , 13_52_02.png
    Screenshot - 2020-09-22 , 13_52_02.png
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  • Screenshot - 2020-09-22 , 13_50_51.png
    Screenshot - 2020-09-22 , 13_50_51.png
    2.3 MB · Views: 530
Last edited:
Nice, thank you for sharing this! :cheers

I have edited the opening post to easily lead to your post.
 
EDIT: @Triger has got it to work, you can check his files here.

This mod increases all ships cargo to 300000.

Just extract the .zip file and paste the PROGRAM folder to the Sea Dogs To Each His Own installation folder. (tehomod needed)
If it asks you to overwrite something back up the ships_init.c file, just in case.
Also from what i know in order to have the new stats you need to start a new game.

(Haven't tested it)


Have fun! :cheers

Hi! this might sounds silly. where should I put the Triger's file? I just put it in the PROGRAM nothing happened I'm new to modding
 
Oops... :oops:

Sorry for that, thank you for clearing that out.

I re zip those files with the proper folders so anyone can install easily and I will attach them with this. and also I'm putting Triger's Instructions here incase of anyone want to read. Thank you all for this great mod. It make my pirate life easier. :D:doff

Increase all ships cargo capacity (TEHO)

"capa 2x3x" - capa increased by marchant ships ~3x warships ~2x *
"capa300k" - capa increased by 300k *
*USE ONE OF THOSE TWO.


"storage 5mil" - storage for 5mil a file that increases not the ships cargo hold but city/island storage

NOTE
now by modifying ships_ini or items_ini new game is required best even new profile
1st lugger u get in martiniqa is created by common_shipyard file so its not in ships_ini, some ships are created by other files and thay wont be affected by this files, by testing it is best just attack rnd ships on see or go to shipyard, tartanes and longboats at silly capacity still,

rnd ships encounter on see will have increased cargo holds but thay wont cary more goods then normal, now golden fleet and mini marchant quest wchich u get from taverns or lighthouses thay will be filled to full, its lil fun breaking if u score suche loot u will earn more money that u can spend.

"ships_init.c" file goes in to "Sea Dogs - To Each His Own\PROGRAM\ships"

"storage.c" file goes in to "Sea Dogs - To Each His Own\PROGRAM\interface"

If those folders doesn't exist just make it.
 

Attachments

  • capa 2x3x.zip
    11.1 KB · Views: 314
  • capa300k.zip
    11 KB · Views: 334
  • storage 5mil.zip
    4.7 KB · Views: 319
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