<!--`QuoteBegin-merlin151`+--><div class='quotetop'>QUOTE(merlin151)</div><div class='quotemain'><!--QuoteEBegin-->nothing happens. [/quote] <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
" border="0" alt="sad.gif" /> I am sorry, I have no idea why it's not working. It should... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid="
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<!--`QuoteBegin-merlin151`+--><div class='quotetop'>QUOTE(merlin151)</div><div class='quotemain'><!--QuoteEBegin-->Do you think Bethesda will ever release an official patch?[/quote]No, they won't. Bethesda stopped supporting this game a long time ago. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> In the mods we've done here and collected from other PotC fan sites, we've added a patch Akella made for the game (Russian version of game) but it only clears up a few things, and I don't think it's available separately. You might ask generally if someone still has it separately - maybe Fred Bob does.
<!--`QuoteBegin-merlin151`+--><div class='quotetop'>QUOTE(merlin151)</div><div class='quotemain'><!--QuoteEBegin-->Do the mods fix most of the bugs and do you have to have all the extra new things e.g. new weapons, ships, wives, quests etc. or can you turn these new thing off?[/quote]You can turn a lot but not most of these things off. What you can't turn off are usually easily avoided.
<!--`QuoteBegin-merlin151`+--><div class='quotetop'>QUOTE(merlin151)</div><div class='quotemain'><!--QuoteEBegin-->The mods are very clever but I would just like the original game to run properly.[/quote]Hm... Well let me give you an explanation (I'll try to keep it small) regarding what we've done to the game and why...
I think the first mods started because of all the bugs in the original game. Then the modders who were digging into the code realized that there were elements of this game that were either locked or not finished - there were fragments of code here and there that did not go anywhere.
This was intriguing, and led to more investigation.
See, Disney wanted a `tie-in` game to their PotC movie. They looked around and found Akella's "Sea Dogs II" in development. So they waved around a lot of money and Akella was asked to use this existing game and convert it to the `tie-in`. A lot of stuff that was already in the game was nixed by Disney, and stuff was developed and put in and then (oddly) locked out... Development was rushed to meet a deadline, and the end result was a very buggy game full of unfinished quests that had little if anything in it that actually related to the movie. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
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Most of the early modders of PotC were also people who had played and loved Akella's Sea Dogs - and were hoping for Sea Dogs II to be a worthy successor to the incredibly rich game environment of Sea Dogs... Sea Dogs II became PotC, and PotC was a singular disappointment in that respect. So the modders tweaked and fiddled and dug into the code - trying to make PotC into the game they'd all been waiting for.
Basically, to get PotC to run properly - and more in the direction Akella seemed to be going with its Sea Dogs II - we've had to do some serious modding!
Granted, modding PotC has become something more than what we could recover from the code fragments left behind in the game that related to the development of Sea Dogs II - there are elements of Sid Meier's Pirates! game in it, plus other things that enhance your enjoyment of the game by offering new (weathered) ship skins, a "Vice City" mod that gives you random attackers while in towns or in the jungle, new characters and quests, and in later mods, even ways to open up more territory to explore and use to your advantage.
One of the most brilliant of the mods (and I know the author will blush when he sees this, but CCC, it's true!) is the Coastraiders and Coasttraiders - which gives you actual ships in the harbor, action going on when you sail out of the harbor, and ships sailing around the islands that could be targets, enemies, or friends - it's random - you never know... But it livens up the game like nothing else to see things happening around you - it makes the game seem more real.
Anyhoo, I promised to keep this short (sorry! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid="
ops" border="0" alt="blush.gif" /> ). I'm not one of the "old timers" of modding who was with this game and modding it from the beginning (or even before the release). Some of them are still around today, some visit a lot, some a little (real life gets in the way sometimes, LOL!)... But I am sure someone can help you with your bugfixes - and perhaps you can give the Build a try if you think you'd like to see what we've done.
You can always uninstall B12 if you don't like it - it will return you to your original game...
I know I'm biased... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid="
" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_wink.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" /> But I assure you, if you do decide to try the Build, you will NOT want to go back to the original game. Honest, it's that cool! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid="
" border="0" alt="icon_mrgreen1.gif" />