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If I recall, those are linked to the Shore Crewmembers same as the patrols you've been having.Another example of glorious game play. Stuck on the stairs because of an ambush in a tavern.
This is the moment you grab your gun and start shooting at people right?Another example of glorious game play. Stuck on the stairs because of an ambush in a tavern.
View attachment 23782
The stock game didn't have ambushes in taverns.This is a problem which was there in the stock game already and I don't think we can really fix this...
still you could get blocked by stuff on the stairs.The stock game didn't have ambushes in taverns.
It would be nice to know haw to make it all stop as I normally do not take crew ashore.
I already told you twice the past week, including the exact dialog option you need to use.It would be nice to know haw to make it all stop as I normally do not take crew ashore.
I mentioned it here on Monday: Solved - Too many patrols everywhere | PiratesAhoy!I did not it know at that time or afterwards until I posted about it here. You are doing nothing for me.
I'd also appreciate the spelling in related dialogs to be improved, but I won't have time to do that myself any time soon.
Maybe @jack sparring would be willing to assist there?
Or if you're up for some more straight-forward spelling correcting, I know some other files which are ATROCIOUS!
They are the ones in PROGRAM\DIALOGS\ENGLISH named "random_*_dialog.h" .
These are mainly for the Crewmembers on Shore encounters.
Now that some people do get an adverse game experience due to some old issues with this mod,
I think we should make some slight tweaks and include them in Beta 4 before the public release.
For starters, I intend to add an option to the crewmembers on deck to recall all your crewmembers ashore because "you are drawing too much attention to yourself".
That will disable all these extra encounters without first having to ask a crewmember who is already ashore with you (and whom you might not have because they all died ).
Also, rather than having the sea captains generated through this mod always be Pirate,
it may make more sense (and is easier to code) to just exempt them from the whole "nations relations" mod altogether.
Which means that if they're French and you're friendly to France, you can still sink or capture them without losing points with France.
For starters, I intend to add an option to the crewmembers on deck to recall all your crewmembers ashore because "you are drawing too much attention to yourself".
That will disable all these extra encounters without first having to ask a crewmember who is already ashore with you (and whom you might not have because they all died ).