Ahoy modelling team,
As some of you might be aware, the spankers in both PotC and CoAS seem to point in the wrong direction, relative the the wind direction.
They should, as in reality, be roughly perpendicular to the wind in most cases, so as to catch it in the sail.
This screenshot of pgargon's HMS Speedy illustrates this:
http://www.moddb.com...speedy#imagebox
Essentially, to get the correct behaviour, the locator on the mast to which the spanker is attached should have the 'XX' value set to '-1'.
That inverts the spanker model in the X-axis, and corrects its behaviour in-game.
However, this inversion literally turns the model inside-out and introduces reverse lighting.
Therefore, the only way to avoid this in future models is to model the spanker inside-out (tick 'Opposite' in 'Render Stats' in Maya).
That cancels out the effects of the inversion, and makes the model look normal in-game.
The example for HMS Speedy features pgargon's spanker model before he fixed the reverse lighting on the ship.
It was already inside-out and reverse lit before, so the 'fixed' model is not used (but the rest of the ship is fine). The same applies to his HMS Sophie.
This effectively presents a problem: ALL current spankers need to be re-exported as inverted, reverse lit models, and then the XX value can be changed with no adverse effects.
New models, however, can have this done before release, to save the trouble later on.
So, we're appealing to anyone who knows how to do this re-exporting process to lend a hand. All efforts help to make the Build Mod and GoF more realistic!
Thank you for your attention, and I hope we can resolve this issue in the near future.
Regards,
Armada
As some of you might be aware, the spankers in both PotC and CoAS seem to point in the wrong direction, relative the the wind direction.
They should, as in reality, be roughly perpendicular to the wind in most cases, so as to catch it in the sail.
This screenshot of pgargon's HMS Speedy illustrates this:
http://www.moddb.com...speedy#imagebox
Essentially, to get the correct behaviour, the locator on the mast to which the spanker is attached should have the 'XX' value set to '-1'.
That inverts the spanker model in the X-axis, and corrects its behaviour in-game.
However, this inversion literally turns the model inside-out and introduces reverse lighting.
Therefore, the only way to avoid this in future models is to model the spanker inside-out (tick 'Opposite' in 'Render Stats' in Maya).
That cancels out the effects of the inversion, and makes the model look normal in-game.
The example for HMS Speedy features pgargon's spanker model before he fixed the reverse lighting on the ship.
It was already inside-out and reverse lit before, so the 'fixed' model is not used (but the rest of the ship is fine). The same applies to his HMS Sophie.
This effectively presents a problem: ALL current spankers need to be re-exported as inverted, reverse lit models, and then the XX value can be changed with no adverse effects.
New models, however, can have this done before release, to save the trouble later on.
So, we're appealing to anyone who knows how to do this re-exporting process to lend a hand. All efforts help to make the Build Mod and GoF more realistic!
Thank you for your attention, and I hope we can resolve this issue in the near future.
Regards,
Armada