Ambrois LeGaillard
Sailor
Ahoy mateys,
when I have read about Heart of Oak, I started to think that, maybe, my dream was coming true.
Let I explain my point of vieew: one thing that I loved do in most pirate games, was the simple commerce and smuggling isle-to-isle, or mainland-to-isle, and this was a dream for me, navigating for days and days, eventually triybg to distance or avoid HMS vessels, and sell my more-or-less legal merchandises in the black market or at some merchant that not ask much about where I have taken my cargo
the mercantile matter is usually ignored in pirate games, or reduced to "board merchants ship-sell the loot in a friendly port" no more than this.
And if my sloop hasnt a Jolly Roger on the main mast, but a normal national flag, or a false flag, and has only some guns for protect himself, becuase it's not made for war, but for smuggling?
I remember what I did in "Sid Meyer Pirates!" game: usually take a base in a little town, and sail here and there, acquiring cargo at low and sell at high in other ports.
Hope this part of the sea life will be put in the game: not every sea captain has a lion-heart or a black soul, and not every sea captain want become a pirate, or corsair, but simply sailing and make his own deals.
when I have read about Heart of Oak, I started to think that, maybe, my dream was coming true.
Let I explain my point of vieew: one thing that I loved do in most pirate games, was the simple commerce and smuggling isle-to-isle, or mainland-to-isle, and this was a dream for me, navigating for days and days, eventually triybg to distance or avoid HMS vessels, and sell my more-or-less legal merchandises in the black market or at some merchant that not ask much about where I have taken my cargo
the mercantile matter is usually ignored in pirate games, or reduced to "board merchants ship-sell the loot in a friendly port" no more than this.
And if my sloop hasnt a Jolly Roger on the main mast, but a normal national flag, or a false flag, and has only some guns for protect himself, becuase it's not made for war, but for smuggling?
I remember what I did in "Sid Meyer Pirates!" game: usually take a base in a little town, and sail here and there, acquiring cargo at low and sell at high in other ports.
Hope this part of the sea life will be put in the game: not every sea captain has a lion-heart or a black soul, and not every sea captain want become a pirate, or corsair, but simply sailing and make his own deals.