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Ideas For A New GOF2 ERAS2 Update.

KaziMieRz68

Landlubber
So i finally got a debit card and the first thing i did was buy the maelstrom engine. i had been previously playing CoAS and i was kind of content. apart from the ships and the subtle differences that the new engine and mod brings. So of course when i heard that the maelstrom engine brought in bug fixes and other features, aswell as ERAS 2 bringing in soo many ships, i had to buy it. Ive been playing it for 3 days and im having a blast playing as Michiel De Ruyter. however, i have some subtle ideas to mabye give the game a bit more realism-(atleast in my opinion).

My ideas:

  • A system in which you can close your gun ports. gives a more realistic view of when ships sailed. they never sailed with their gun ports open and cannons out. It ould be nice to close them. and get a tingle when you see your enemies' 2 or 3 deckers opening their gun ports in a slow motion.

  • A way to set up a more intricate system to do with naval formations. you see ive realised there are a lot of heavy warships-(Ships Of The Line) however they never form an effective formation. such as a typical line formation, or a formation breaking formation and so on. It would be nice to have a bit of strategy, since it seems the devs have striven for a lot of realism.

  • This is mabye not doable but i think it would be a nice touch. Mabye there may be a way to integrate with a nations trading company. For example, You pay a fee and you are given a VoC or GwC or whatever nation specific company a patent, not to allow entry to ports, but also a way to make your own caravans. You buy ships suc as caraccs, flutes or galleons or whatever ship to transport. then you buy some fast and armed frigates as escorts; instruct them where to go based off the trade goods prices, and off they go. Ofcourse you have to implement a margin of error for these things, so you add pirates or enemy encounters and thus you may have a chance to lose everything, or a bit if some ships escape.

  • Pirate AI: The Ai in my opinion is quite appalling. I know the game is old, but what pirate-(They weren't this stupid) on their own sails in their snow or tartane even into my 92-Gun SoTL ith intent to fight? i don't think that is very realistic. i would expect pirates with at least frigates or 2 deckers, or decked out galleons. I HATE having to always be chased by a sloop when im chasing convoys. I HATE IT. and they don't give up until i unleash my broadside. and even then i HAVE to sink them. ITS annoying.

  • Maybe expand the map as well? Like to Portugal controlled Brasil to the other islands like Nassau or Aruba? make it a bit more varied instead of only 3 dutch ports, and 1 is in English territory which is annoying to get to. This one is Optional since i already am quite fond of the vastness of the map.
 
Welcome aboard!

For now @ChezJfrey could see this here, but I believe that it would be more convenient to post this on Buccaneers Reef.
GOF ERAS2 is made at Buccaneers Reef, so it's developers are more likely to see your post there.
 
not at all. i mean the website is there. but there is an account activation problem. i click resend. it doesnt. i even once did reeive the email. but apparently there was a 404 error . i just gave up.
 
not at all. i mean the website is there. but there is an account activation problem. i click resend. it doesnt. i even once did reeive the email. but apparently there was a 404 error . i just gave up.
Hi, I had the same issue when I tried activating my account on Buccaneers Reef. I wrote @ChezJfrey a message and he was able to help me by activating the account manually.
 
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