Peter Norton
Sailor Apprentice
I didn't find any posts with the subject below.
In BNH (I don't know if the same happens in NH) the treasure, cargo destination and convoy icons don't appear for me, I don't know if the same happens to other players, but I know that this doesn't only happen to me.
Even with my limited knowledge of syntax and other difficulties in understanding the code flow, I have been investigating the reason why the X doesn't appear to mark the location of the treasure.
When the variable PChar.treasureloc (MAXIMUS_Functions.c file) assumes the value of an island name (Oxbay, Redmond, etc.), the X is displayed on the map. When it assumes the values "OShore 1", "CShore 1", etc., the treasure indicator is not displayed.
It is also not displayed when it assumes the values Cuba_Shore_01, Hispaniola_grot3, etc., although these names are valid. I imagine there is a definition missing for "OShore 1", "CShore 1", etc. in the respective island files (oxbay.c etc.).
In BNH (I don't know if the same happens in NH) the treasure, cargo destination and convoy icons don't appear for me, I don't know if the same happens to other players, but I know that this doesn't only happen to me.
Even with my limited knowledge of syntax and other difficulties in understanding the code flow, I have been investigating the reason why the X doesn't appear to mark the location of the treasure.
When the variable PChar.treasureloc (MAXIMUS_Functions.c file) assumes the value of an island name (Oxbay, Redmond, etc.), the X is displayed on the map. When it assumes the values "OShore 1", "CShore 1", etc., the treasure indicator is not displayed.
It is also not displayed when it assumes the values Cuba_Shore_01, Hispaniola_grot3, etc., although these names are valid. I imagine there is a definition missing for "OShore 1", "CShore 1", etc. in the respective island files (oxbay.c etc.).