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I wanna be a shipwright

Lavos

Landlubber
The topic title is very self explanatory, don't you think? How can I make my own ships for PotC? And sorry for my bad english... <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
how do you mean? as in unique ships that arent already in the game? or as in making a shipyard to be able to build ships? [is that even possible]

if you want to make all new ships that arent in the game already [an example is Kaziete's Black Pearl, or the new 74 Gunner he made, or Inzane's Surprise], your going to need to ask them. if you want to build a ship in game without going to the Shipyard, i think you need to build it, using the buildset mod by CCC.

i hope this helps

Lord Nelson
 
To make 100% new ships, you need a 3D modeling program and the knowledge of Kazeite, who is probably the only one still around to put completely new ships into the game.

If you want to make retextures of existing ships, you need the TX Convertor (available from my site), convert the .tga.tx files to .tga and edit the file with a image editing program, then convert it back to tga.tx. You can replace the original ship or make it an additional ship. The second is a bit more complicated, but not too hard. You need to cope the original ship's folder, HEX edit the GM file to use a different texture file and rename your retextured file to the filename you made the GM file use.
 
<!--quoteo(post=177328:date=Dec 30 2006, 10:02 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 30 2006, 10:02 AM) [snapback]177328[/snapback]</div><div class='quotemain'><!--quotec-->
To make 100% new ships, you need a 3D modeling program and the knowledge of Kazeite, who is probably the only one still around to put completely new ships into the game.
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Yes, this is what I want to do. But I don't have experience in 3D modeling. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=177369:date=Dec 30 2006, 06:06 PM:name=Lavos Telbazreg)--><div class='quotetop'>QUOTE(Lavos Telbazreg @ Dec 30 2006, 06:06 PM) [snapback]177369[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo(post=177328:date=Dec 30 2006, 10:02 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Dec 30 2006, 10:02 AM) [snapback]177328[/snapback]</div><div class='quotemain'><!--quotec-->
To make 100% new ships, you need a 3D modeling program and the knowledge of Kazeite, who is probably the only one still around to put completely new ships into the game.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, this is what I want to do. But I don't have experience in 3D modeling. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
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That complicates matters. Making 3D models of ships is far from easy, especially if you don't have any experience with it yet. You should try to find a 3D modeling program that can export to VRML, then try to learn how to make 3D models with that program.
 
<!--quoteo(post=177327:date=Dec 30 2006, 12:12 PM:name=Cpt.YuKe)--><div class='quotetop'>QUOTE(Cpt.YuKe @ Dec 30 2006, 12:12 PM) [snapback]177327[/snapback]</div><div class='quotemain'><!--quotec-->
can you exually build a ship with the building set ????
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FAIK no.
 
And YOU would know. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
When do you think you will make some ships for Aop...just wonderin <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="bow.gif" />

Really the game could use the same country based ship system and more versions of ship types.
 
For my next quest, i need an unique ship. In fact, it will be a light caravel but with a new texture. I've tested the new texture replacing the original caravel2 model texture. Now, i'd like to know what is the necessary code that allows to "link" the new ship to the new texture.
 
You need to make a copy of the original ship's model folder, HEX edit the model file to point to the new texture, add a ships_init.c entry for your new ship and add your ship to common.ini. Be sure to set CanEncounter = false and CanBuy = false, otherwise it won't be a unique ship.
 
<!--quoteo(post=181074:date=Jan 29 2007, 10:01 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jan 29 2007, 10:01 AM) [snapback]181074[/snapback]</div><div class='quotemain'><!--quotec-->
You need to make a copy of the original ship's model folder, HEX edit the model file to point to the new texture, add a ships_init.c entry for your new ship and add your ship to common.ini. Be sure to set CanEncounter = false and CanBuy = false, otherwise it won't be a unique ship.
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I understand what was the problem. I didn't HEX edit the model file to point to the new texture. I'm going to try this. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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