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I take it you did manage to download the file somewhere? If not, see <a href="http://hosted.filefront.com/000razor00/" target="_blank">here</a>. Get Endeavour_1.2.rar. Put the ship model folder in RESOURCE\MODELS\SHIPS and put the textures in RESOURCE\Textures\Ships.
You need to add a new entry to PROGRAM\SHIPS\ships_init.c. This is what I have in my Build 14 Alpha 8 WIP 2 game version:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->//-------------------------------------------------------------------------
// Endeavour - Model from VCO, Modified by Razor
//-------------------------------------------------------------------------
// PS -->
makeref(refShip,ShipsTypes[n]);
n++;
refShip.Name = "Endeavour";
refShip.all = "Manowar1";
refShip.SName = "Endeavour";
refShip.unique = true;
refShip.id = "Endeavour"; // PS
refShip.Class = 1;
refShip.Walk = "";
refShip.Cannon = CANNON_TYPE_LONG_LBS24;
refShip.MaxCaliber = 24;
refShip.Weight = Tonnes2CWT(3000);
refShip.Capacity = 6000;
refShip.CannonsQuantity = 102;
refShip.Cannons.Borts.cannonf.qty = 2;
refShip.Cannons.Borts.cannonb.qty = 2;
refShip.MaxCrew = 820;
refShip.MinCrew = 160;
refShip.SpeedRate = 11.0;
refShip.TurnRate = 24.8;
refShip.Price = 450000;
refShip.HP = 13000;
refShip.SP = 100;
// KK -->
refShip.EmblemedSails.normalTex = "sail_purewhite_common.tga";
refShip.EmblemedSails.nationFileName = "sail_purewhite_common.tga";
refShip.Viper_SailsTypeType = 5;
refShip.Viper_SailsTypeModel = 0;
refShip.Viper_SailsTypeColour = 0;
refShip.Viper_SailsTypeDesign = 0;
refShip.QDeck = "ShipDeck3";
refShip.CannonsDeck = 3; // KK
refShip.CargoHold = 2; // KK
refShip.Cabin = "Cabin1"; // KK
// <-- KK
refShip.CanEncounter = false;
refShip.CanBuy = false;
refShip.Type.Trade = false;
refShip.Type.War = true;
refShip.WaterLine = 0.0;
refShip.SpeedDependWeight = 0.3;
refShip.SubSeaDependWeight = 1.15;
//refShip.TurnDependWeight = 0.9;
refship.InertiaAccelerationX = 0.3; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 7; refship.InertiaBrakingY = 6;
refship.InertiaAccelerationZ = 4.0; refship.InertiaBrakingZ = 1.0;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;<!--c2--></div><!--ec2-->Keep in mind that this code might not be 100% compatible with whatever game version you might have. It's best to make a copy of an existing entry and change all the values in there to the ones listed above.
You might want to set refShip.CanEncounter = true and refShip.CanBuy = true so that you can encounter and buy the ship.
You also need to add a line to RESOURCE\INI\TEXTS\ENGLISH\common.ini:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->string = Endeavour,"EITC Ship of the Line" // Razor<!--c2--></div><!--ec2-->