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Hornblower gets rich

Grey Roger

Sea Dog
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Storm Modder
I'm playing "The Chronicles of Horatio Hornblower". Actually I've been replaying quite a bit of it because the game corrupted itself to the point where it crashed straight after loading a saved game, even one from some time back which had previously loaded successfully - I've still got my old backup copy of the Beta 3 entire game directory so I put that back in place, re-installed Beta 3.2 WIP, forgot that this nukes your saved games directory, and had to restart the campaign. :facepalm

Civilians who turn into officers seem to have been disabled. No matter how many people I talk to, I never get the answer "Not often do I encounter such a respectable person" which leads to the person offering to become an officer. And most potential officers in taverns are certainly disabled, they offer their services to the Crown and you automatically decline. Female officers in the tavern, on the other hand, are more accomodating - that's where I got the answer "Wait a minute, I must straighten my collar" (she skipped the bit about a respectable person and went straight for her collar). Which means I can board an enemy ship, put her in charge, and not have to use one of Hornblower's companions who might mess up a quest due to being on my prize ship when he ought to be ready to say something at the next port. So capturing and selling ships is one source of money.

There's a point in the story where, following a raid on Martinique, you go to Speightstown to care for the wounded, then have to hike across the island to Bridgetown to receive a new command. By the time I leave Speightstown the Navy is minus one ship, the shipyard is plus one ship and Hornblower is plus a lot of gold. :wp

The Navy tries to claw the money back later when you get decommissioned and you're left with just 100 gold, thus making you suitably poor and interested in Mrs. Mason's offer. Except I've just been to the loanshark and dumped my entire savings there, which means coming out of the Naval HQ with 100 gold is actually a profit. :onya I don't collect my savings until after that part of the story is done in case the Navy tries to rob me again. Incidentally, there's a bit where you're at the port gate and Maria notices that you've pawned your sword - except that none of my swords seem to be missing, certainly not the one I had equipped before the alleged pawnage.
 
LOL! Not sure why you ARE able to hire those female officers though. Not intentional, I'm sure.

Civilians who turn into officers seem to have been disabled. No matter how many people I talk to, I never get the answer "Not often do I encounter such a respectable person" which leads to the person offering to become an officer. And most potential officers in taverns are certainly disabled, they offer their services to the Crown and you automatically decline.
Oddly enough, the Hornblower storyline does NOT have this line:
Code:
  AddStorylineVar(n, "NO_CREW_OR_OFFICERS", "1");   // PB: Cannot hire officers or use shore crewmembers
I thought it did. Must be handled some different way then. :confused:
 
During the first attempt, I did get one civilian to become an officer, and that has to have been at least Beta 3.2, probably Beta 3.2 WIP. I'd done everything I wanted in "Tales of a Sea Hawk" under Beta 3, then wanted to install the latest version and do "Hornblower" while hunting for bugs. So I certainly wasn't using Beta 3 or Beta 3.1. If civilian officers are supposed to be disabled as well then I don't know how that one slipped through.

Isn't there some new code for female officers? There's a variable for female officers, set at 40% by default which I left alone. There certainly aren't that many - during the entire current campaign so far, I've seen two. Both immediately wanted to straighten their collars. One was reputation Damsel and got hired. The other was reputation Vixen, and I know from "Sea Hawk" what that does if you put her in charge of a prize ship, so I didn't hire her! If female officers in taverns are now being controlled by an additional mod, perhaps it does not recognise whatever is supposed to prevent you from hiring officers.

Are additional officers liable to foul up the story? In "Tales of a Sea Hawk", when I had a full set of three companions and a story character wanted to join the party, one of the officers got bumped out of the active list but stayed in the "Passengers" list. So I'd guess that if you have an extra officer when Sharpe and his squad join you, that one would get bumped the same way. (I'll have to try it and see what happens...)
 
I have now added that one line to the Hornblower.c file, so we'll see if that makes a difference. It isn't quite intentional that you can hire anyone. :facepalm
 
If I alter the same file, will it take effect right away or will it need me to start all over again? (Even if it does take effect right away, I may not notice much difference because there aren't many women trying to become officers anyway. As I said, I've only found two so far, and I won't be looking for any more until I find out how to get out of the Guadeloupe guardhouse...)

No comments on selling His Majesty's Ship for personal profit? xD I know ships can be made unsellable, generally ships which join your fleet as companions but aren't under command of you or any of your own officers, such as Danielle's ships in "Tales of a Sea Hawk". You can't sell or buy their cargo either. Is it possible to make your ship unsellable but still leave it able to buy cargo? Hornblower shouldn't be able to sell a Royal Navy ship but should be able to buy food, rum, ammo, planks and sailcloth.
 
One would expect that if one sells a navy ship, then that navy would declare you a pirate and hang you. It sounds like an exploit that the quest writer never considered.
 
Yep. I'm sure there are many more. The game wasn't really written to be linear and force you to stick to any one path.
 
I have now added that one line to the Hornblower.c file, so we'll see if that makes a difference. It isn't quite intentional that you can hire anyone. :facepalm
It seems to have worked. In the more up to date version of Beta 3.2 WIP which I've been using for my current game of "Hornblower", both men and women in the tavern along with one random civilian have been adjusting their collars in the hope of being hired as officers. Then you automatically reply that you already have enough officers. By contrast, in the earlier version I never had men in taverns or any random civilians doing that - only women in taverns wanted to join me. I didn't even need to offer them a drink first. :D

Another difference is that one of the men offering his service to the Crown was accepted, though I don't know what happened to him. He didn't show up in the Passengers list. Maybe the game finally realised I'm not supposed to hire officers and just didn't add him. Or maybe that's the cue to hire someone as crew instead - the ship was short of crew at the time. I didn't notice if the crew number went up.
 
Good, good! ;cat

Another difference is that one of the men offering his service to the Crown was accepted, though I don't know what happened to him. He didn't show up in the Passengers list. Maybe the game finally realised I'm not supposed to hire officers and just didn't add him. Or maybe that's the cue to hire someone as crew instead - the ship was short of crew at the time. I didn't notice if the crew number went up.
Must have been added to your crew, yes.
 
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