Hello there! TEHO dev here. We were getting a lot of questions about Hook's mod compatibility with 1.7.3 patch. I wanted to clarify some stuff.
Hook's mod is NOT compatible with 1.7.3 in any way. If you try to install it on top of 1.7.3, game will crash and there is nothing you can do about it until Hook or someone else adapts it.
Some of Hook's features/fixes were included in the game, one way or another, with Hook's permission. I'll try to list what I can remember off the top of my head.
1. Camera swing at doors, advanced sailing mode, crew on deck, interface scaling settings included, bottom-left corner in the options screen.
2. Price list sorting included and extended, see checkboxes in the tradebook.
3. Passenger quest fix included.
4. Worldmap time slow not included, but you can easily DIY. For a new game, open PROGRAM\worldmap_init.c, find worldMap.date.hourPerSec, change from 1.5 to something lower. In Hook's mod default speed is 0.5 (3 times slower). For current saves, open PROGRAM\seadogs.c, find OnLoad() function, add the following line inside (for example, after actLoadFlag = 1; line):
You don't have to do it every time! Once this has been executed, after you loaded a save and made another save, this value will stay in this save.
5. Wind power changes were NOT included in any way. You'll have to get someone to reimplement them.
6. ActiveMap included (although it was already for some time) and integrated. You have to get the map physically to use it though. If you don't want these complications, open PROGRAM\seadogs.c, find this line
change it to this
Map boundaries are disabled by default, to turn them on, open PROGRAM\activemap_settings.h, change SHOW_BOUNDARIES to 1.
That's all I can remember. If you have questions about other features of Hook's mod that I didn't mention, feel free to ask under this post.
Hook's mod is NOT compatible with 1.7.3 in any way. If you try to install it on top of 1.7.3, game will crash and there is nothing you can do about it until Hook or someone else adapts it.
Some of Hook's features/fixes were included in the game, one way or another, with Hook's permission. I'll try to list what I can remember off the top of my head.
1. Camera swing at doors, advanced sailing mode, crew on deck, interface scaling settings included, bottom-left corner in the options screen.
2. Price list sorting included and extended, see checkboxes in the tradebook.
3. Passenger quest fix included.
4. Worldmap time slow not included, but you can easily DIY. For a new game, open PROGRAM\worldmap_init.c, find worldMap.date.hourPerSec, change from 1.5 to something lower. In Hook's mod default speed is 0.5 (3 times slower). For current saves, open PROGRAM\seadogs.c, find OnLoad() function, add the following line inside (for example, after actLoadFlag = 1; line):
C++:
worldMap.date.hourPerSec = 0.5;
5. Wind power changes were NOT included in any way. You'll have to get someone to reimplement them.
6. ActiveMap included (although it was already for some time) and integrated. You have to get the map physically to use it though. If you don't want these complications, open PROGRAM\seadogs.c, find this line
C++:
if(CheckCharacterItem(PChar, "Map_Best") || bBettaTestMode) LaunchBestMapScreen();
C++:
LaunchBestMapScreen();
It is in the cabin of the Gold fleet's flagship.
That's all I can remember. If you have questions about other features of Hook's mod that I didn't mention, feel free to ask under this post.
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