• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Fixed HMS Surprise textures

Hylie Pistof

Curmudgeon
QA Tester
Storm Modder
Pirate Legend
The HMS Surprise has a load of texture calls and in searching for the problem almost all of them belong to the boats, as in life boats. But they look ok. Sorta.

The only other missing texture I could find was in part2 and it looks like a missing rope texture called HMS_SurpriseR. So I renamed another rope texture and it did not work.

Any ideas?
 
Since the boat GM calling for them is of that 6/2011 date perhaps an install of around that period would have had the textures? I don't see someone making the model call for them and then not bother to have the textures. I don't know what version that would have been then - I have found Build 13 on the forum but from memory that seems to be 2010 - and too early.

Was the ship another import - if so, perhaps the textures are there?

In the same way a version just prior to January 2014 may have the earlier hull model still available to see the differences?
 
Are those missing textures actually visibly missing?

One thing that happens often is if people use the TOOL to add details and end up adding and removing them until they're done.
Then the references to those textures remain even if they aren't truly needed.
 
I don't have an old install of the proper time period. Mine are all either earlier or later. I have not looked, but that layout with three boats is very unusual. Perhaps the two boat layout from the RN_Surprise could be used, but it would take a modeler to do that.

The only textures plainly missing were the ropes. The boats are there but look very low rez.
POTC FX 2015-11-21 13-39-13-38.jpg POTC FX 2015-11-21 13-39-27-56.jpg
 
Isn't that the regular mod "boat.gm" model?
There should be a higher res texture for that I've, no?

What exactly do we need to have figured out from older modpack versions?
I've got an archive of all the major ones. Well, most of them anyway....
 
That is not the POTC boat, but the Surprise boat and it looks out of place in that otherwise nice ship model.
POTC boat.jpg POTC Surprise boat.jpg

I do not have an earlier version that has this particular surprise in it, so I can not check for any textures. A version from 2012 or 2013 should be ok.

The other options are to hex edit out the calls for those missing textures and use those boats as they are, or perhaps replacing them with the hi rez boat that The Black Knight posted in his thread.
 
Here's the complete list of system.log entries from me loading the HMS Surprise to 3D sailing mode:
Code:
Fader::Init() -> Fader already created, fade out phase
Island Set
Yep, NOTHING about missing textures nor rope errors anymore. And the textures on those boats on deck looks fine now too.
The only thing I still noticed are some sails passing through others, but that is a Storm 2 engine issue that applies to many other ships and cannot really be helped.

In short, @Hylie Pistof did a nice job on this one for sure! So I'm calling this one "Fixed". :onya
 
This is the movie version so I had pictures of the real ship to look at. I did what I could with those sails after I located them where they are supposed to go.
 
I have not looked, but that layout with three boats is very unusual. Perhaps the two boat layout from the RN_Surprise could be used, but it would take a modeler to do that.
The layout of those three boats is probably fairly normal for ships this size and larger. Nesting smaller boats in larger ones was common practice, and I used a similar layout on the Rossiya with two boats.
 
Yes but on all the other ships the boats are part of the ship hull GM and can not be used on another ship. With the HMS_Surprise the boats are their own GM. This is great except that this particular GM is very poorly made and had to be replaced.
 
Texture-wise, yes, the boats were a bit low-res, but the models seem fine to me. What did you replace them with?
 
Look at that boats.gm in a hex editor. They are totally trashed.

I filched one of @Jack Rackham boats and then discovered how to resize, reposition, and retexture it. Then put two of them in the ship. Each boat is its own GM.
POTC FX 2015-11-22 11-52-16-82.jpg POTC FX 2015-11-22 14-02-48-48.jpg POTC FX 2015-11-22 14-03-08-45.jpg
 
That's some great texture work on those boats, but do they have reverse lighting?
Also, I'm not sure they should be stowed upside-down, as I don't recall seeing any examples of that on ship plans or models, but I could be wrong.
 
:cheers

Reverse lighting? I don't think they have any lighting but I only sailed around in the middle of the day while working on the ship and saw no shadows or anything.

I turned them upside down because there are no chocks to mount them in and they look strange just sitting on their keels on beams.
 
Reverse lighting? I don't think they have any lighting but I only sailed around in the middle of the day while working on the ship and saw no shadows or anything.
In your first picture above, it looks like the boat is lit from underneath, but it should look darker if the sun or moon is the main light source.
Either way, not much you can do about that, so you can probably leave it as-is.

I turned them upside down because there are no chocks to mount them in and they look strange just sitting on their keels on beams.
Yeah, I guess they looked weird upright without supports.
 
Ayup, there is nothing I can do about it. The main thing is to get rid of all the bad calls caused by the old boats. That meant either no boats or these boats.
 
Back
Top