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index = 1472
id = Enc_Officer_4
model = capstan
entity = NPCharacter
animation = man
height = 1.8000000
location =
locator = goto3
group = goto
stime = 0.0000000
etime = 24.0000000
chr_ai =
group =
type = citizen
notalk = 11.5230026
player = 0.0000000
ay = 2.5090446
alarmreact = 1
grpalarmr = 1
hp = 283.0000000
hp_max = 283.0000000
charge = 1.0000000
login = 1
dmgbldmin = 22.0000000
dmgbldmax = 38.5000000
piercing = 0.3700000
block = 0.3100000
charge_max = 1
chargeprc = 0
charge_dlt = 0.0714286
dmggunmin = 50.0000000
dmggunmax = 225.0000000
accuracy = 0.7000000
tmpl = dialog
state = dialog
dialog = 0
time = 0
dlgtime = -1
phrasetime = 5.9190521
dialog =
filename = enc_officer_dialog.c
debug = Debug.c
currentnode = ReturnfromSkillview
tempnode = OnboardSoon
lines = 4
offgen = 1
officer = 1
quest = True
meeting =
officertype = cannoneer
officerprice = 1722
reputation = 28
nation = 4
name = 4
skill =
leadership = 3
importance = 9
bonus = 1.0000000
charmod = 0
modifier = 0
fencing = 8
importance = 193
bonus = 1.0000000
modifier = 0
charmod = 0
sailing = 2
importance = 5
bonus = 1.0000000
charmod = 0
accuracy = 10
importance = 408
bonus = 1.0000000
officertype = cannoneer
modifier = 0
charmod = 0
cannons = 10
importance = 410
bonus = 1.0000000
officertype = cannoneer
modifier = 0
charmod = 0
grappling = 2
importance = 5
bonus = 1.0000000
charmod = 0
repair = 3
importance = 12
bonus = 1.0000000
charmod = 0
defence = 3
importance = 12
bonus = 1.0000000
charmod = 0
commerce = 4
importance = 36
bonus = 1.0000000
charmod = 0
modifier = 0
sneak = 4
importance = 24
bonus = 1.0000000
charmod = 0
modifier = 0
freeskill = 0
sex = man
faceid = 301
headmodel = h_capstan
name = Friko
lastname = Wiese
old =
name = Friko
lastname = Wiese
chr_ai =
group =
experience = 1003321
leadership = 2300
fencing = 5190
sailing = 3671
accuracy = 25727
cannons = 27734
grappling = 3671
repair = 5309
defence = 5309
commerce = 17280
sneak = 5236
rank = 28
money = 1102
loyality = 17
alignment = good
homelocation =
group =
locator =
homestate =
skillimportancetotal = 1114
officerprice = 0
fakelevels = 0
bonussetup = 1
actions =
idle =
i1 = idle_1
i2 = idle_2
i3 = idle_3
i4 = idle_4
i5 = idle_5
i6 = idle_6
i7 = idle_7
i8 = idle_8
i9 = idle_9
i10 = idle_10
walk = walk
backwalk = back walk
run = run
backrun = back run
stsup = stairs up
stsuprun = run stairs up
stsdown = stairs down
stsdownrun = run stairs down
stsupback = back stairs up
stsdownback = back stairs down
stsuprunback = back run stairs up
stsdownrunback = back run stairs down
turnleft = turn left
turnright = turn right
swim = swim
hit = face_hit
h1 = hit_1
h2 = hit_2
h3 = hit_3
sidestep_left_on = skip
sidestep_right_on = skip
fightwalk = fight walk
fightbackwalk = fight back walk
fightrun = fight run
fightbackrun = fight back run
attack =
a1 = attack_1
a2 = attack_2
a3 = attack_3
a4 = attack_4
a5 = attack_5
a6 = attack_6
a7 = attack_7
a8 = attack_8
attacktl =
a1 = attack_left_1
attacktr =
a1 = attack_right_1
block = block
blockhit = block_hit
recoil = Recoil
shot = Shot
fightsidestep_left_on = skip
fightsidestep_right_on = skip
fightdead =
d1 = death_0
d2 = death_1
d3 = death_2
d4 = death_3
fightidle =
i1 = fight stand_1
i2 = fight stand_2
i3 = fight stand_3
i4 = fight stand_4
dead =
d1 = death_citizen_1
d2 = death_citizen_2
locdate = 2004
skillsetup = cannoneer
perks =
freepoints = 0
list =
criticalhit = 1
rush = 1
gunman = 1
improveaiming = 1
gunprofessional = 1
basicdefence = 1
advanceddefence = 1
swordplayprofessional = 1
toughness = 1
crewdamageup = 1
sailsdamageup = 1
hulldamageup = 1
criticalshoot = 1
longrangeshoot = 1
fastreload = 1
unlocked =
improveaiming = 1
gunprofessional = 1
advanceddefence = 1
swordplayprofessional = 1
toughness = 1
completeinit = 1
items =
blade27+2 = 1
pistol5 = 1
equip =
blade = blade27+2
gun = pistol5
perktypes = 400
combat = 69
sailing = 20
sea combat = 70
sea defence = 29
boarding = 32
merchant = 40
daring = 48
party = 32
repair = 30
misc = 30
highest = 2
greeting = Gr_Dutch Officer
grsex = man
friend = 1
loadeddialog =
filename = enc_officer_dialog.c
filename0 = Debug.c
index = 1472
id = Enc_Officer_4
if(tempChar.location == loadedLocation.id) { continue; } // PB: To prevent prospective officers from disappearing when you're talking to them
//Always set the location first to pchar so we know for sure he is initialized right
string oldlocation = "";
if(CheckAttribute(Npchar,"location")) oldlocation = Npchar.location;
Npchar.location = Characters[GetMaincharacterIndex()].location;
//Now lets set it to the right level
InitCharacterSkills(Npchar);
//Now restore the old location
Npchar.location = ""; // <-------------- THAT SHOULD USE THE "oldlocation" VARIABLE!
index = 1474
id = Enc_Officer_6
name = Jhan
lastname = Van Imbroeck
skill =
commerce = 10
charmod = 0
importance = 405
bonus = 1.0000000
modifier = 0
effective = 7
officertype = quartermaster
ResetCharMod(CharacterFromID("Enc_Officer_6"), SKILL_COMMERCE);