Meitnerium
Sailor Apprentice
if you go to an English townhall, you ll receive bounty missions with only English ships as bounties. This makes it impossible to finish them. Happens the same if you visit Spanish, French or any other governor. Here is the save data.
I have finished Tales of the Sea Hawk on Swashbuckler without any cheats or hacks and it works flawlessly. Took me like 10-20 h of gameplay. The end battle against Black Pearl is a little bit broken: If you are too powerful, Black Pearls runs and escapes before you can pass the tiny passage of Cozumel - there is no fast travel.
Other than that you could fix cannon dmg or ship hull points because it takes forever to destroy ships in mid-game. Endgame should become more difficult, like ships with higher Damage per Second. And a secret battle zone with only tier 1 and boss ships.
If you have low reputation on a island and force-trade in a store (you sell for lower price), then this decision becomes irreversible and makes changes globally: You get terrible prices on all islands.
Curse Ships or having mysterious coins consume infinite amount of sail cloth. Sails condition always remain at 99%.
Having a diversity of healing items doesnt make any difference and confuses. They have same healing duration and heal per second.
Stinkpots and poisoned knives allow me to rob street vendors without alerting anyone.
Some shipyards pay more for the ships than they are actually worth. This allows for rebuy and resale exploits - giviing infinite money and exp. Happens mostly with Tier 8-6 merchant ships
And most importantly: Capturing ships is entirely broken. See my save data. Like 95% of the time it fails. Either you meet the enemy captain and have a blank conversation - or no enemy captain at all without any option of leaving the ship.
This is 4.1 Beta with newest updates
I have finished Tales of the Sea Hawk on Swashbuckler without any cheats or hacks and it works flawlessly. Took me like 10-20 h of gameplay. The end battle against Black Pearl is a little bit broken: If you are too powerful, Black Pearls runs and escapes before you can pass the tiny passage of Cozumel - there is no fast travel.
Other than that you could fix cannon dmg or ship hull points because it takes forever to destroy ships in mid-game. Endgame should become more difficult, like ships with higher Damage per Second. And a secret battle zone with only tier 1 and boss ships.
If you have low reputation on a island and force-trade in a store (you sell for lower price), then this decision becomes irreversible and makes changes globally: You get terrible prices on all islands.
Curse Ships or having mysterious coins consume infinite amount of sail cloth. Sails condition always remain at 99%.
Having a diversity of healing items doesnt make any difference and confuses. They have same healing duration and heal per second.
Stinkpots and poisoned knives allow me to rob street vendors without alerting anyone.
Some shipyards pay more for the ships than they are actually worth. This allows for rebuy and resale exploits - giviing infinite money and exp. Happens mostly with Tier 8-6 merchant ships
And most importantly: Capturing ships is entirely broken. See my save data. Like 95% of the time it fails. Either you meet the enemy captain and have a blank conversation - or no enemy captain at all without any option of leaving the ship.
This is 4.1 Beta with newest updates
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