Hi there,
I lately found some time to play some Build again, downloaded the latest version and now I ran into a rather annoying problem.
I took another governor quest in St. Martin and was ordered to find and defeat a little 12- or 16-gunner. By the time I circumnavigated the island without sighting the ship, I wanted to return to Phillipsburg and then reembark. Because that way the hunted ships often respawn in a nearby position. However, just when I set my sights on the home port, it was reported that the ship surrendered. Why? I don't know. Maybe they were given chase or it was a case of A.I. stupidity.
Now I have huge trouble finding this ship. It surrendered by the time I nearly came full circle around the island. Being a naval ketch (if I am not mistaken) one can imagine how far that damn ship is now away from the island. So it sits out there, somewhere in the blue and out of sight. Even with the spyglass I couldn't spot it so far. And my guess, in which direction I should search, is as good as anybody's. Even worse: Going to the port and then onto the ship again does NOT seem to respawn a ship, as soon as it surrendered.
So there I am, direct sail being disabled and I have no clue where to find this little ship. Even if I activate sail-to, I can't sail to it, because it is obviously too far away for the sail-to to consider it viable. Any idea how to work around this mess? Because sailing around aimlessly in the empty blue, just to find that little nutshell for a sloppy 4.000 gold, is quite a tedious pain in the a**.
My advice to avoid this in future installments: Make the governor quest ships at the very least tier 6 ships (if not 5). These little Tier 7 ships run for the hills way too easy. But with direct sail being disabled, they will technically never make an escape. So often they give up by mere chance …. with nobody threatening them as it seems. What makes matters worse is that tier 7 ships are often highly maneuverable and fairly quick, making them very hard to catch for other A.I. Ships. And when they give up they can be a great distance away from the island. So either make these ships at the very least tier 6 or disable their ability to surrender.
Edit: Another possibility would of course be to have these ships respawn - even if they surrendered.
I lately found some time to play some Build again, downloaded the latest version and now I ran into a rather annoying problem.
I took another governor quest in St. Martin and was ordered to find and defeat a little 12- or 16-gunner. By the time I circumnavigated the island without sighting the ship, I wanted to return to Phillipsburg and then reembark. Because that way the hunted ships often respawn in a nearby position. However, just when I set my sights on the home port, it was reported that the ship surrendered. Why? I don't know. Maybe they were given chase or it was a case of A.I. stupidity.
Now I have huge trouble finding this ship. It surrendered by the time I nearly came full circle around the island. Being a naval ketch (if I am not mistaken) one can imagine how far that damn ship is now away from the island. So it sits out there, somewhere in the blue and out of sight. Even with the spyglass I couldn't spot it so far. And my guess, in which direction I should search, is as good as anybody's. Even worse: Going to the port and then onto the ship again does NOT seem to respawn a ship, as soon as it surrendered.
So there I am, direct sail being disabled and I have no clue where to find this little ship. Even if I activate sail-to, I can't sail to it, because it is obviously too far away for the sail-to to consider it viable. Any idea how to work around this mess? Because sailing around aimlessly in the empty blue, just to find that little nutshell for a sloppy 4.000 gold, is quite a tedious pain in the a**.
My advice to avoid this in future installments: Make the governor quest ships at the very least tier 6 ships (if not 5). These little Tier 7 ships run for the hills way too easy. But with direct sail being disabled, they will technically never make an escape. So often they give up by mere chance …. with nobody threatening them as it seems. What makes matters worse is that tier 7 ships are often highly maneuverable and fairly quick, making them very hard to catch for other A.I. Ships. And when they give up they can be a great distance away from the island. So either make these ships at the very least tier 6 or disable their ability to surrender.
Edit: Another possibility would of course be to have these ships respawn - even if they surrendered.
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