Just re-installed the game and set it up with the Generic Mod Manager
and obviously it worked quite nicely. <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
1 - uninstall the game and the supermod.
Delete any remaining game folders.
(You may wish to save your game saves)
2 - install the Supermod
Yes install the Supermod while the game is not there.
this gives you a complete change mod from the Supermod
3 - Rename the newly created game file folder to some convienent name like
Oh, I don't know, maybe something like "Super Mod Base"
4 - (re)install the game.
5 - unpack the Generic Mod Manager into the game folder.
5b - sending a shortcut from this file to the desktop can be useful.
6 - run the Generic Mod Manager - this initializes the mod manager
and creates the "Mods" folder
7 - drop the "Super Mod Base" folder into the game folder
7b - drop the "Super Mod Base" into the "Mods" folder
This introduces the Generic Mod manager to the Super Mod
8 - Unpack all the Super Mod updates
8b - drop all of these folders into that same "Mods" folder
this allows you to apply the updates as true mods to the Super Mod
8c - option - not really suggested -
instead move the entire contents of these update folders into the "Super Mod Base" folder - this irrevocably applies the updates to the SuperMod.
9 - if you are inclined - take your handy "No DVD Crack" and unpack the files into a similar folder that you also drop into the "Mods" folder.
This allows you to experiment with the game without the influence of the Super Mod
and without the influence of StarFart. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="
" border="0" alt="whistling.gif" />
10 - You are almost finished -
Run the Generic Mod Manager again.
This time, select and apply the mods that you wish to run
and apply them in the exact order that you wish them to happen in.
Myself the process looks like this:
AOP No DVD fix
dx9res10 (see the <a href="http://www.piratesahoy.com/forum/index.php?showtopic=8815" target="_blank">post</a> from Skull)
Super Mod Base
Super Mod Update 1
Super Mod Update 2
Super Mod Update 3
AOP French Marines (Mod from Thomas the Terror hidden in the SuperMod thread)
AOP Black Pearl (ibid)
11 - remember to close the Generic Mod Manager
12 - Start up your game, either AOP or SuperMod
and lastly,
anytime you wish to add more mods, do the same.
All you need is for the mod to have the same folder structure of the game!!
and the Mod Manager will merge the files for you.
The Mod Manager can also easily remove any mod that it has applied.
(Sometimes order dependent.)
Note - <b>jsgme mod manager </b>is available on the <a href="http://www.piratesahoy.com/forum/index.php?showtopic=7704" target="_blank">AOP Public FTP</a>
P.S. since the FTP is currently down, JSGME is attached
[attachmentid=898]
and obviously it worked quite nicely. <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" />
1 - uninstall the game and the supermod.
Delete any remaining game folders.
(You may wish to save your game saves)
2 - install the Supermod
Yes install the Supermod while the game is not there.
this gives you a complete change mod from the Supermod
3 - Rename the newly created game file folder to some convienent name like
Oh, I don't know, maybe something like "Super Mod Base"
4 - (re)install the game.
5 - unpack the Generic Mod Manager into the game folder.
5b - sending a shortcut from this file to the desktop can be useful.
6 - run the Generic Mod Manager - this initializes the mod manager
and creates the "Mods" folder
7 - drop the "Super Mod Base" folder into the game folder
7b - drop the "Super Mod Base" into the "Mods" folder
This introduces the Generic Mod manager to the Super Mod
8 - Unpack all the Super Mod updates
8b - drop all of these folders into that same "Mods" folder
this allows you to apply the updates as true mods to the Super Mod
8c - option - not really suggested -
instead move the entire contents of these update folders into the "Super Mod Base" folder - this irrevocably applies the updates to the SuperMod.
9 - if you are inclined - take your handy "No DVD Crack" and unpack the files into a similar folder that you also drop into the "Mods" folder.
This allows you to experiment with the game without the influence of the Super Mod
and without the influence of StarFart. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid="

10 - You are almost finished -
Run the Generic Mod Manager again.
This time, select and apply the mods that you wish to run
and apply them in the exact order that you wish them to happen in.
Myself the process looks like this:
AOP No DVD fix
dx9res10 (see the <a href="http://www.piratesahoy.com/forum/index.php?showtopic=8815" target="_blank">post</a> from Skull)
Super Mod Base
Super Mod Update 1
Super Mod Update 2
Super Mod Update 3
AOP French Marines (Mod from Thomas the Terror hidden in the SuperMod thread)
AOP Black Pearl (ibid)
11 - remember to close the Generic Mod Manager
12 - Start up your game, either AOP or SuperMod
and lastly,
anytime you wish to add more mods, do the same.
All you need is for the mod to have the same folder structure of the game!!
and the Mod Manager will merge the files for you.
The Mod Manager can also easily remove any mod that it has applied.
(Sometimes order dependent.)
Note - <b>jsgme mod manager </b>is available on the <a href="http://www.piratesahoy.com/forum/index.php?showtopic=7704" target="_blank">AOP Public FTP</a>
P.S. since the FTP is currently down, JSGME is attached
[attachmentid=898]