• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Solved Game Crashes when I try to return to ship

Walter Kennedy

Bandit Of Barbados
Storm Modder
Hello, I have big problem here whenever i try to return to my ship the game crashes. When I fast travel to my ship the game crashes, When I just fast travel to port and from there just go to dock and enter my game crashes and sometimes when I press E I start spinning around, and when I ask Always everytime for news at The Tavern - the game crashes. I'm wondering if I have a corrupted file or anything, any help would be much apreciated.
 
Huh! That is an odd mess. Do you have error logging enabled? Did it work ok for a while before doing this? Sometimes a good defrag will help. Also, an overheating computer can scramble things.
 
Hmm I dont have error logging enabled, I havent defragged yet and my pc has not overheated. This pretty much started after capturing Bonaire then I returned to Jamaica for food then i saved at the store fast traveled- the game crashed at "Landing" I tried this repatedly until I decided to do it old fashion way and run to the dock- the game crashed and And The spinning has happend only twice.
 
Enabling error logging would help diagnose the problem. Off the top of my head, it would seem that the merchant shop caused the problem. There is a new bug where the shop causes a CTD every now and then. Can you go back to a save from before you went to the merchant? I save every time I hit the wharf coming and going.
 
Alright I enabled error log I did'nt get a error log but I got the system and compile log-

comple log:

Gauging: StartGauging
Gauging: starting init
Gauging: interface
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 855
Gauging: models
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: sound
Gauging: goods
Gauging: Storylines
Gauging: Profiles
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 1
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 2
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 3
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() 4
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 748
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1270 items.
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: towns
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Gauging: load options
InitSounds (English): created 59 entries.
InitMusic: created 73 entries.
InitGreetings: created 257 entries.
InitTalks: created 20 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
PauseAllSounds
ResumeAllSounds
SETTING MUSIC: music_main_menu
PauseAllSounds
proc_break_video()
ResumeAllSounds
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
SETTING MUSIC: music_main_menu
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
proc_break_video()
Done loading
bool CreateParticleEntity()
!!! Reload to 47
ItemLogic: On load location Redmond_TailorsShop
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_shop
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 11
Equip Character Crewmember with blade49 his nation: 0 blade nation=
Equip Character Crewmember with blade20+1 his nation: 0 blade nation=
Equip Character Crewmember with bladeC12+1 his nation: 0 blade nation=
Equip Character Crewmember with bladeC30+1 his nation: 0 blade nation=
Equip Character Crewmember with blade47 his nation: 0 blade nation=2
Equip Character Crewmember with blade47-1 his nation: 0 blade nation=2
Equip Character Crewmember with blade38 his nation: 0 blade nation=
Equip Character Crewmember with bladeC2-1 his nation: 0 blade nation=
Equip Character Crewmember with blade47 his nation: 0 blade nation=2
Equip Character Crewmember with blade19 his nation: 0 blade nation=
Equip Character Crewmember with blade27+1 his nation: 0 blade nation=
Equip Character Crewmember with blade50 his nation: 0 blade nation=3
Equip Character Crewmember with blade46 his nation: 0 blade nation=
Equip Character Crewmember with blade27 his nation: 0 blade nation=
Equip Character Crewmember with blade30 his nation: 0 blade nation=4
Equip Character Crewmember with blade12+1 his nation: 0 blade nation=
Equip Character Crewmember with blade20+1 his nation: 0 blade nation=
Equip Character Crewmember with blade45-1 his nation: 0 blade nation=5
Equip Character Crewmember with bladeC18-1 his nation: 0 blade nation=
Equip Character Crewmember with blade27 his nation: 0 blade nation=
ItemLogic: On load location ShipDeck3
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 11
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
Done loading
bool CreateParticleEntity()
!!! Reload to 39
ItemLogic: On load location Redmond_store
ItemLogic: found 0 buttons
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
SETTING MUSIC: music_shop
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 8, theHour = 10
!gWeatherInit Whr_Generator() - Initialized
Equip Character Crewmember with bladeC12+1 his nation: 0 blade nation=
Equip Character Crewmember with blade19+1 his nation: 0 blade nation=
Equip Character Crewmember with blade47 his nation: 0 blade nation=2
Equip Character Crewmember with blade45 his nation: 0 blade nation=5
Equip Character Crewmember with blade44-1 his nation: 0 blade nation=2
Equip Character Crewmember with blade48+1 his nation: 0 blade nation=
Equip Character Crewmember with bladeC26 his nation: 0 blade nation=
Equip Character Crewmember with blade30-1 his nation: 0 blade nation=4
Equip Character Crewmember with bladeC2+1 his nation: 0 blade nation=
Equip Character Crewmember with bladeC12+1 his nation: 0 blade nation=
Equip Character Crewmember with blade30-1 his nation: 0 blade nation=4
Equip Character Crewmember with blade49+1 his nation: 0 blade nation=
Equip Character Crewmember with blade44-1 his nation: 0 blade nation=2
Equip Character Crewmember with blade30+1 his nation: 0 blade nation=4
Equip Character Crewmember with blade30 his nation: 0 blade nation=4
Equip Character Crewmember with blade47-1 his nation: 0 blade nation=2
Equip Character Crewmember with blade50 his nation: 0 blade nation=3
ItemLogic: On load location ShipDeck3
ItemLogic: found 0 buttons
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
Whr_UpdateWeather finish weather update

System Log:

Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by -772493268 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
 
Back
Top