Capain Tiems
Powder Monkey
I have been shooting up all kind of nations, with a jolly roger hoisted, but the pirates are not friendly to me.
How do I become friends with them?
How do I become friends with them?
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Actually, there IS some stuff coded in there. Even if I don't think it was intentional that you can do that.Go to Nevis or Grand Turks (watch out - Grand Turks has a fort!) and speak to the "governeur". They set your status to neutral for the pirates. When you sink ships it will even increase, but as far as I know, there are no ranks and presents you can earn
case PIRATE: // Apparently used by Sao Feng, the Turks governor in the Jack Sparrow storyline
switch(GetRank(pchar, GetCurrentLocationNation()))
{
case 1: // Unknown Freebooter
Characters[GetCharacterIndex("Crewmember_01")].model = Nations[PIRATE].fantomModel.m1;
Characters[GetCharacterIndex("Crewmember_01")].headmodel = "h_"+Nations[PIRATE].fantomModel.m1;
Characters[GetCharacterIndex("Crewmember_02")].model = Nations[PIRATE].fantomModel.m2;
Characters[GetCharacterIndex("Crewmember_02")].headmodel = "h_"+Nations[PIRATE].fantomModel.m2;
Characters[GetCharacterIndex("Crewmember_03")].model = Nations[PIRATE].fantomModel.m3;
Characters[GetCharacterIndex("Crewmember_03")].headmodel = "h_"+Nations[PIRATE].fantomModel.m3;
Characters[GetCharacterIndex("Crewmember_04")].model = Nations[PIRATE].fantomModel.m4;
Characters[GetCharacterIndex("Crewmember_04")].headmodel = "h_"+Nations[PIRATE].fantomModel.m4;
Characters[GetCharacterIndex("Crewmember_05")].model = Nations[PIRATE].fantomModel.m5;
Characters[GetCharacterIndex("Crewmember_05")].headmodel = "h_"+Nations[PIRATE].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_1")].model = Nations[PIRATE].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_1")].headmodel = "h_"+Nations[PIRATE].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_2")].model = Nations[PIRATE].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_2")].headmodel = "h_"+Nations[PIRATE].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_3")].model = Nations[PIRATE].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_3")].headmodel = "h_"+Nations[PIRATE].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_4")].model = Nations[PIRATE].fantomModel.m4;
Characters[GetCharacterIndex("Treas_Crewmember_4")].headmodel = "h_"+Nations[PIRATE].fantomModel.m4;
Characters[GetCharacterIndex("Treas_Crewmember_5")].model = Nations[PIRATE].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_5")].headmodel = "h_"+Nations[PIRATE].fantomModel.m5;
Characters[GetCharacterIndex("Treas_Crewmember_6")].model = Nations[PIRATE].fantomModel.m6;
Characters[GetCharacterIndex("Treas_Crewmember_6")].headmodel = "h_"+Nations[PIRATE].fantomModel.m6;
Characters[GetCharacterIndex("Treas_Crewmember_7")].model = Nations[PIRATE].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_7")].headmodel = "h_"+Nations[PIRATE].fantomModel.m1;
Characters[GetCharacterIndex("Treas_Crewmember_8")].model = Nations[PIRATE].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_8")].headmodel = "h_"+Nations[PIRATE].fantomModel.m2;
Characters[GetCharacterIndex("Treas_Crewmember_9")].model = Nations[PIRATE].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_9")].headmodel = "h_"+Nations[PIRATE].fantomModel.m3;
Characters[GetCharacterIndex("Treas_Crewmember_10")].model = Nations[PIRATE].fantomModel.m4;
Characters[GetCharacterIndex("Treas_Crewmember_10")].headmodel = "h_"+Nations[PIRATE].fantomModel.m4;
pchar.boardingmodels = "PIRATE";
break;
case 2: // Aviator543
GiveItem2Character(pchar,"blade34+2"); // Dragon's Head
EquipCharacterByItem(pchar,"blade34+2");
break;
case 7: // Famous Pirate
if (GetCompanionIndex(pchar,1) != -1 && GetCompanionIndex(pchar,2) != -1 && GetCompanionIndex(pchar,3) != -1)
{
ch = CreateOfficer_Cheat(OFFIC_TYPE_FIRSTMATE, "9Jc_A3", 3, PIRATE, false);
switch(GetCurrentPeriod())
{
case PERIOD_EARLY_EXPLORERS:
GiveShip2Character(ch, "PiratFastGal", "Adventure Galley", -1, PIRATE, true, false);
break;
case PERIOD_THE_SPANISH_MAIN:
GiveShip2Character(ch, "FleutWar", "Fancy", -1, PIRATE, true, false);
break;
case PERIOD_GOLDEN_AGE_OF_PIRACY:
GiveShip2Character(ch, "PiratPostillionen", "Whydah", -1, PIRATE, true, false);
break;
case PERIOD_COLONIAL_POWERS:
GiveShip2Character(ch, "PiratFrigateSup", "Marauder", -1, PIRATE, true, false);
break;
case PERIOD_REVOLUTIONS:
GiveShip2Character(ch, "CrimsonBlood", "Crimson Blood", -1, PIRATE, true, false);
break;
case PERIOD_NAPOLEONIC:
GiveShip2Character(ch, "XebecVML", "Royal Fortune", -1, PIRATE, true, false);
break;
}
SetCompanionIndex(pchar, -1, GetCharacterIndex(ch.id)));
}
else
LogIt("You seem to have a pretty impressive squadron of your own. Looks like you won't be needing the promotion ship.");
break;
}
break;
Hmm, must be ONLY Sao Feng in the Jack Sparrow storyline then.turks has a governor, but he only can make you neutral to pirates. He is like a diplomat only for the pirates.
No, I didn't. It's on my long-term to-do list.And the one who replaces him won't talk (Pieter, I think you fixed that, but I haven't tried it yet)
Hmm... I think, that sounds like a job for me! Just give me a bit time.No, I didn't. It's on my long-term to-do list.
Requires quest-coding. I pretty much know how to do it. I just don't want to do it before getting Pirate_KK's code working in the game.Hmm... I think, that sounds like a job for me! Just give me a bit time.