Hello guys,
I've been busy making some small modifications to PotC, trying to improve it just a little bit more. Of course, what I did is nothing compared to what certain other people did, but I hope my small contribution will be appreciated too. You can find a file containing some modifications (some by me, but defenitly not all) <a href="http://millenniumdock.bravepages.com/storage/others/PotCMods.zip" target="_blank">here</a>.
<i>The file contains the following modifications:</i>
[<span style='color:red'>Please note:</span>
- Automatic showing of the name of the character you're facing (can't remember who modded this, Nathan Kell added the ability to toggle it on/off in BuildSettings.h, I didn't do anything about this)
- Improved Captain Jack Sparrow skin (by Kodo Boon)
- Build 11 Dutch sails added so they can be selected as pirate sails. This doesn't work for red whole and torn sails, nor for white torn sails (thanks for Nathan Kell for sending me the old files)
<i>Following minor modifications ARE done by me, unlike the previous ones:</i>
- Changed dialog for the French governor Joseph Claude le Moigne, so that it is clear which dialog options are English warship quest related and which ones are random pirate related. This should get rid of the confusion. Some other, even more minor things were changed too.
- Changed dialog for the Redmond portmaster Laurence Wellman, so that he knows Rys's last name to be Bloom, instead of naming him Bloom, Blum and Boon. Again to save confusion.
- Changed dialog for Rys Bloom, so that it's clear that when you say "Really, it's a big sum...", you do not hire him.
- Toff Oremans gives you an excellent Saber of Nicholas Sharp instead of an avarage one for rescuing his daughter from the pirate. This because in the stock game, this used to be a very special gift, but since in Build 11/12 Sabers of Nicholas Sharp are rather common (quite weird actually; I suppose there was just one Nicholas Sharp) and it isn't a special gift at all anymore. Hope to have changed that.
- Dutch first rank named "2e Luitenant" instead of "Luitenant 2e", because that is how the real Dutch rank would be.
Obviously, my mods are really minor indeed, but I hope it will add to the game anyway, if even just a little bit.
I've been busy making some small modifications to PotC, trying to improve it just a little bit more. Of course, what I did is nothing compared to what certain other people did, but I hope my small contribution will be appreciated too. You can find a file containing some modifications (some by me, but defenitly not all) <a href="http://millenniumdock.bravepages.com/storage/others/PotCMods.zip" target="_blank">here</a>.
<i>The file contains the following modifications:</i>
[<span style='color:red'>Please note:</span>
- Automatic showing of the name of the character you're facing (can't remember who modded this, Nathan Kell added the ability to toggle it on/off in BuildSettings.h, I didn't do anything about this)
- Improved Captain Jack Sparrow skin (by Kodo Boon)
- Build 11 Dutch sails added so they can be selected as pirate sails. This doesn't work for red whole and torn sails, nor for white torn sails (thanks for Nathan Kell for sending me the old files)
<i>Following minor modifications ARE done by me, unlike the previous ones:</i>
- Changed dialog for the French governor Joseph Claude le Moigne, so that it is clear which dialog options are English warship quest related and which ones are random pirate related. This should get rid of the confusion. Some other, even more minor things were changed too.
- Changed dialog for the Redmond portmaster Laurence Wellman, so that he knows Rys's last name to be Bloom, instead of naming him Bloom, Blum and Boon. Again to save confusion.
- Changed dialog for Rys Bloom, so that it's clear that when you say "Really, it's a big sum...", you do not hire him.
- Toff Oremans gives you an excellent Saber of Nicholas Sharp instead of an avarage one for rescuing his daughter from the pirate. This because in the stock game, this used to be a very special gift, but since in Build 11/12 Sabers of Nicholas Sharp are rather common (quite weird actually; I suppose there was just one Nicholas Sharp) and it isn't a special gift at all anymore. Hope to have changed that.
- Dutch first rank named "2e Luitenant" instead of "Luitenant 2e", because that is how the real Dutch rank would be.
Obviously, my mods are really minor indeed, but I hope it will add to the game anyway, if even just a little bit.