<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> mates,
I started a features list back in January with the intention of helping Pieter update his Pirates Page. Link to thread:
<a href="http://forum.piratesahoy.net/index.php?showtopic=6649" target="_blank">http://forum.piratesahoy.net/index.php?showtopic=6649</a>
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->New Features of the Post Build 12 Mod Pack Update
Ammo Mod (Jack Rackham)
- Adds gun powder and ammunition for all gun types (pistol, grapeshot, musket).
- Adds pouches, flasks, etc, for carrying ammunition and powder and facilitating faster reloading.
New Character Skins (Daede)
- Adds new Jack Sparrow variations.
- Adds new females skins Teagan and Catalina.
- Adds Stephen Maturinesque naturalist/naval doctor/pirate doctor.
- Adds warrant officers skins, gunner, purser, carpenter and doctor.
Flags Mod (KK)
- other ships and forts react to you depending on your raised flag. Small possibility of opponents detecting
false flags.
- Now possible to engage and capture French Oxbay Squadron prior to completion of Oxbay spying quest.
Realistic Waves (KiwisDoFly)
- Improved waveform physics.
New Interfaces (Maximus/?)
- Character and ship interfaces improved
- New shiplike/piratelike backgrounds to all interfaces.
- New item portraits (selectable in Options Menu)
- Language options - Russian (selectable in Options Menu)
- New Islands Map
New Crew Types (???)
- Adds three new officer/crew types. Doctor, Carpenter and Deck Fighter.
Greater Oxbay (CouchCaptainCharles)
- Updates new Oxbay and Greenford locations, particularly The Maltese Abbey which has multi-level
dungeons/crypt, more treasures and some very dangerous enemies.
Building Set (CouchCaptainCharles)
- Enables construction of new buldings in most locations. Fortifications, houses, farms, mines, foundries, rum
distilleries, etc.
New World Map Ships (CouchCaptainCharles)
- New ship models for the World map with distinct shiptype models for each nation:-
- Player shipmodel: corvette
- dutch : fleut
- portuguese : caravel
- pirates : xebec
- british : battleship
- french : frigate
- spanish : galleon
- Speed tweak for world map
New Islands (Screwface)
- Adds many new islands and locations. Still under developement by Screwface, CouchCaptainCharles is
also working on locations for Antigua.
Random Treasure Generator (Screwface)
- Random NPCs generate treasure quests. You may have to fight pirates at the treasure location.
New Ship Decks (Screwface)
- Adds new cabin models, small, medium and large, based on ship class.
- Adds crew quarters. You can now interact with your crew members here.
- Adds gun deck and cargo deck based on ship class.
Crew Shore Parties (Screwface)
- Crew members (in addition to officers) can accompany you on shore. Talk to them in crew quarters to
activate. You can provide them with weapons, clothes and items. The archipelago is now more dangerous
with military raids or ambushes by pirates, natives, escaped slaves in jungles or shores.
Corsairs III Models (???)
- Adds two new large cabin models
- Adds new rooms for bordellos
<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Update 23/01/06
KK Mod Version 1.1
- Boardable Black Pearl. The Black Pearl can be captured in the Battle of Khael Roa, however only after using the artifact.
- Nathaniel's own flag. If RaiseFlag mod is used the "Neutral" button on International Affairs is
changed to "N.H. Flag" (if someone has changed the name for main character,
N.H. will change to his/her initials).
- Removed blocking of the food check. At some point the check for wheat and rum consumed by crew was turned off and never switched back. I removed this completely and added wheat and rum cargo to ships on which Nathaniel would leave Douwesen.
- Proper icons for ships during 3D sailing mode.
- Warships have 44 guns.
- Modifications in main plot following the storm which dumps Nathaniel in Douwesen with no ship.
<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Many new characters, too numerous to name, done by: (or perhaps actually list them all)
Alan Smithee
Catalina The Pirate
High Sea Lass
Nathan Kell
Petros
New ships added by: (perhaps list them as well)
Catalina The Pirate
Petros
<!--QuoteEnd--></div><!--QuoteEEnd-->
Now obviously there's been much modding since then so with a little input from all here we can bring this list up to date. Everyone please post a short description of any new mods that you can think of here. Modders whose mods have been added to the Post Build 12 Modpack, please post post a concise description of your mod over at the other thread, something we can use for Pieters Pirates page. Once we've got everything new included, I'll compile the list and hopefully Pieter can use it to update his page.
Cheers mates <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid="
" border="0" alt="par-ty.gif" /> <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid="
" border="0" alt="buds.gif" />