The Blunderbuss doesn't behave at all when firing it. It's on my to-do-list.
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What goes wrong with it? It used to be a simple hip-fired pistol.The Blunderbuss doesn't behave at all when firing it. It's on my to-do-list.
Yes, and completely without any style or order.Is that one shoulder-mounted now too?
Is it meant to be shoulder-mounted?Yes, and completely without any style or order.
So this was NOT a "mystery bug" then? That's a relief!Ok, I have found what's causing this. In Character_utililite.c there's a reference "pchar_hip_mode_check"
to quests_common.c. It's only for pchar but had effect on all muskets. Not sure why I thought it necessary to add that function?
I have only /* */ it if we need to rework it later on. Merged to 23 oct status.
I can't tell as I really don't remember in which situation there was a problem.What kind of effects could it have to remove this?
Normal I think?- When opening and closing the inventory screen, the gun reloads
- This happens also on each location reload
Yes but it's not new?- If I do have enough shot though, opening/closing the Inventory screen does work like a cheat
Glad to hear that it does'nt fire without enough ammo.- Firing the gun doesn't actually work in that case though
if(LAi_IsFightMode(Pchar))
{
LAi_SetPlayerType(Pchar);
LAi_SetFightMode(Pchar, false);
}
Yes the problem occured when reloading while in fightmode. So what could happen?Is that going to drop you out of fight mode on each location reload?
Maximus wrote that code a long time ago and it's spread to 4 places (Lai_fightparams too). One of them I fixed years ago but missed the others. So this could never have worked properly (until now). I say just leave it. I have tested it and it works very well.Those changes to CharacterUtilite.c and LAi_character.c look fairly similar; could a shared function be made out of that?
I agree. This "cheat" is no good and nothing I have ever wanted. Don't know where to fix it though.Also, with just opening/closing the Inventory screen, shouldn't there be absolutely no effect on reload status altogether?