Hi there, I've just recently re-installed POTC and the fantastic build mod, but I am encountering constant crashes to desktop caused by the dastardly engine.exe. I recall having a similar issue with one of the versions of Build 12, which was remedied by Build 13, and I thought the issue long departed. I'm also able to run POTC vanilla without issue, though the experience is decidedly unsatisfactory after having played the BuildMod.
I've installed and used the BuildMod before, and as recently as as Build14 alpha10 I was able to run the game without issue, but with the installation of Build14 beta1 with the latest patch posted I am crashing to desktop seemingly randomly when entering the sea view. More specifically about half the time I enter sea view I CTD during the loading screen. I have not encountered any issues with walking about on land and using the fast travel on land, the seaview is the only thing that seems to be crashing. I would love to post logs for someone to sift for information, but no logs are being generated when I crash. I get the standard error in engine.exe in ModName sea_ai.dll, and nothing more.
My engine.ini looks like this, yet fails to generate log files during a crash:
modules path = modules\
full_screen = 1
screen_x = 1024
screen_y = 768
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 0
texture_log = 0
geometry_log = 0
;offclass = soundservice
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 1
[script]
debuginfo = 1
codefiles = 0
runtimelog = 0
[sound]
sound path = resource\sounds\
[stats]
memory_stats = 0
update_mem_profile = 0
I've attached a directx diagnostic output with this post, but for a quick glance, this is my system:
WinXp Pro Sp3
Core2Quad Q6600 clocking at 2.40ghz
2 gigs of ram.
GeForce 9800 GT 512mb
SoundBlaster X-Fi Gamer Edition
DX 9.0c (4.09.0000.0904)
Anyway I can ensure the game generates log files at crash time to help the team sort this? I'd love to be able to help clear this issue so I can get back to sailing in this feature packed mod. I've reinstalled POTC and reinstalled Build14Beta1 Full with patch 1 on top of it all, and the issue is persisting. Ideas?
I've installed and used the BuildMod before, and as recently as as Build14 alpha10 I was able to run the game without issue, but with the installation of Build14 beta1 with the latest patch posted I am crashing to desktop seemingly randomly when entering the sea view. More specifically about half the time I enter sea view I CTD during the loading screen. I have not encountered any issues with walking about on land and using the fast travel on land, the seaview is the only thing that seems to be crashing. I would love to post logs for someone to sift for information, but no logs are being generated when I crash. I get the standard error in engine.exe in ModName sea_ai.dll, and nothing more.
My engine.ini looks like this, yet fails to generate log files during a crash:
modules path = modules\
full_screen = 1
screen_x = 1024
screen_y = 768
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 0
texture_log = 0
geometry_log = 0
;offclass = soundservice
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 1
[script]
debuginfo = 1
codefiles = 0
runtimelog = 0
[sound]
sound path = resource\sounds\
[stats]
memory_stats = 0
update_mem_profile = 0
I've attached a directx diagnostic output with this post, but for a quick glance, this is my system:
WinXp Pro Sp3
Core2Quad Q6600 clocking at 2.40ghz
2 gigs of ram.
GeForce 9800 GT 512mb
SoundBlaster X-Fi Gamer Edition
DX 9.0c (4.09.0000.0904)
Anyway I can ensure the game generates log files at crash time to help the team sort this? I'd love to be able to help clear this issue so I can get back to sailing in this feature packed mod. I've reinstalled POTC and reinstalled Build14Beta1 Full with patch 1 on top of it all, and the issue is persisting. Ideas?