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Dutchman and Amsterdam

<!--quoteo(post=221870:date=Nov 17 2007, 03:02 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 17 2007, 03:02 PM) [snapback]221870[/snapback]</div><div class='quotemain'><!--quotec-->I just put the Amsterdam walk file in my game, but it seems the crew is still walking in the air on the stern deck. I made sure that the new walk file indeed IS loaded, but something seems to be wrong. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Just checked it in my game and it's fine, Did you changed the ships init entry to:

refShip.Walk = "Indiaman2";

<!--quoteo(post=221871:date=Nov 17 2007, 03:07 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 17 2007, 03:07 PM) [snapback]221871[/snapback]</div><div class='quotemain'><!--quotec-->Also I compared the Flying Dutchman in the game with the AoP Lineship and they really are not the same model. There are some similarities, but the Dutchman has quite a bit of stuff added to it. It seems someone took the AoP Lineship and actually modified the model itself for the Flying Dutchman, rather than just adding the Dutchman bow as I had originally presumed..<!--QuoteEnd--></div><!--QuoteEEnd-->

I have done a quick rewrite of the Lineship Walk for the Dutchman it should be on the first page of this thread <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> the ships init on the Dutchman will need to have Lineship2 as its walk.
 
<!--quoteo(post=221919:date=Nov 17 2007, 09:24 PM:name=SeaNorris.)--><div class='quotetop'>QUOTE(SeaNorris. @ Nov 17 2007, 09:24 PM) [snapback]221919[/snapback]</div><div class='quotemain'><!--quotec-->Just checked it in my game and it's fine, Did you changed the ships init entry to:
refShip.Walk = "Indiaman2";<!--QuoteEnd--></div><!--QuoteEEnd-->I found out what I did wrong. I DID add that line, but there was still the old line <i>refShip.Walk = "Indiaman1";</i> below that one, so the right file was never set. I now replaced the original line and it's working fine. Thanks a lot for doing this! Much better! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

<!--quoteo(post=221919:date=Nov 17 2007, 09:24 PM:name=SeaNorris.)--><div class='quotetop'>QUOTE(SeaNorris. @ Nov 17 2007, 09:24 PM) [snapback]221919[/snapback]</div><div class='quotemain'><!--quotec-->I have done a quick rewrite of the Lineship Walk for the Dutchman it should be on the first page of this thread <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> the ships init on the Dutchman will need to have Lineship2 as its walk.<!--QuoteEnd--></div><!--QuoteEEnd-->Found it. Thanks. I think I'll put the crew on Will's Dutchman only to keep the more cursed-like look of the Davy Jones version of the ship.
 
Glad you got it working, have you tested the Dutchman's walk yet? Also if someone could compile a list of all ships with wrong walk files I would fix them (though it may take time).
 
I tested the Dutchman's walk. Works fine. <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

The most notably wrong walk files are for the Battleship3, Manowar3 and Tartane3, I think. Those were the ships taken from AoP. They do have walk files, but they're wrong.
 
<!--quoteo(post=221929:date=Nov 17 2007, 10:41 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 17 2007, 10:41 PM) [snapback]221929[/snapback]</div><div class='quotemain'><!--quotec--><!--quoteo(post=221919:date=Nov 17 2007, 09:24 PM:name=SeaNorris.)--><div class='quotetop'>QUOTE(SeaNorris. @ Nov 17 2007, 09:24 PM) [snapback]221919[/snapback]</div><div class='quotemain'><!--quotec-->Just checked it in my game and it's fine, Did you changed the ships init entry to:
refShip.Walk = "Indiaman2";<!--QuoteEnd--></div><!--QuoteEEnd-->I found out what I did wrong. I DID add that line, but there was still the old line <i>refShip.Walk = "Indiaman2";</i> below that one, so the right file was never set. I now replaced the original line and it's working fine. Thanks a lot for doing this! Much better! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

What the HELL are you talking about? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
You added <i>refShip.Walk = "Indiaman2";</i> while you forgot
to delete <i>refShip.Walk = "Indiaman2";</i> WTH!?! <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" />

Did you meant you had <i>refShip.Walk = "Indiaman1";</i> as old file and you did not delete it? when you added
<i>refShip.Walk = "Indiaman2";</i> ..No offense Pieter but you made a little mistake with numbers. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
Yes, I did. I meant I forgot to delete <i>refShip.Walk = "Indiaman1";</i>. <img src="style_emoticons/<#EMO_DIR#>/oops3.gif" style="vertical-align:middle" emoid=":eek:ops2" border="0" alt="oops3.gif" />
Edited my previous post accordingly.
 
Well anyways i had quiet a laught over here. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
No problem ..just correcting ..again. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
pieter reeeeeally needs a holiday. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
<!--quoteo(post=221962:date=Nov 17 2007, 11:35 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Nov 17 2007, 11:35 PM) [snapback]221962[/snapback]</div><div class='quotemain'><!--quotec-->pieter reeeeeally needs a holiday. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

Agreed. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
I was really hoping to fix the AOP Manowar's walk file but Tool won't open it, does anyone know how to fix this?
 
I see what you mean. I can't get it opened either. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
I know that KevinAtlanta can open them (Manowars), I even tried his settings in Tool but no joy. I wonder why only he can open them?
 
<!--quoteo(post=222019:date=Nov 18 2007, 06:31 AM:name=Morgan Terror)--><div class='quotetop'>QUOTE(Morgan Terror @ Nov 18 2007, 06:31 AM) [snapback]222019[/snapback]</div><div class='quotemain'><!--quotec-->petros could open them too, i think.<!--QuoteEnd--></div><!--QuoteEEnd-->
Only Manowar1 opens for me, none of the others do.
 
So, I've made a railings for the Fleut and uploaded them into my FTP subdirectory. I've made them as separate objects, which I think is the simplest, quickest and least size intense solution. You only need to add appriopate locator to each Fleut (at cordinates 0,0,0), change the name of the railing file if necessary and it should work. Hopefully <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

I thought about adding steering wheel as well, but couldn't figure where exactly fleuts have those <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
 
they have a helmpole. it's a stick coming out of the deck just before the highest section, i think.
 
I think Morgan Terror is right. I don't think Fleuts ordinarily have a steering wheel.
THANKS, Kazeite!!! <img src="style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />
 
well, it's the steering mechanism for all the ships in the 17th century, actually. but steering wheels look better. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
that's more or less the same thing pieter. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
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