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Dividing the loot

LarryHookins

Buccaneer
Staff member
Storm Modder
Are you making too much money in the game and can't figure out what to do with it all? Is all that gold weighing heavily on your pockets, and perhaps your conscience? There's an easy solution:

Divide the loot!

It's easy, it's painless, and it's quick, at least in terms of what you have to do.

If you're paying salary, either talk to one of your officers and select "Let's sign articles" or go to the ship screen, click on the crew icon then the crew pay button and click Sign Articles.

After you do this you won't be paying any salaries, but will pay everyone, including yourself, in shares of the loot. If your leadership isn't high a portion of your crew will desert. That's easily fixed by hiring more at the tavern, picking up swimmers after a ship sinks, or boarding another ship and adding their crew to yours.

Visit the loan shark. Tell him you want to divide the plunder. He'll tell you how much money the crew will get and what your personal share will be. He suggests selling off extra ships and all your cargo. He also suggests selling the ship's cannons, but I don't recommend that. You can sell all cargo if you wish, keeping only a small amount of food and rum. Any cargo you have will disappear anyway. Don't bother repairing your ship as this will be done during the refitting process. You will have 10% of your money as starting money after dividing the loot, so if this isn't enough don't sell all the loot from your inventory until later.

Refitting your ship takes two months, so don't do this when you're on a timed quest of any kind. You get your ship back fully repaired with the basic load of provisions, ammo and repair materials. You may not have a full crew depending on your leadership. Get your crew back by the methods suggested above.

After you divide the loot, you've still signed articles with the crew. You can go back to paying salary immediately if you wish. Either use the crew pay screen or talk to an officer as before. Again, a portion of your crew may desert.

If you've signed articles and aren't making a lot of money, your crew's morale will go down, so you need to be capturing enemy ships because hauling cargo isn't enough money. If you ARE capturing enemy ships then crew morale will be higher than if you were paying salary. If you're not making a lot of money, go back to paying salary.

The advantages of dividing the plunder include getting rid of excess money and raising your fame. The disadvantages include raising your fame. If your fame is high enough, everyone will recognize you if you're flying a false flag. If that's a problem, visit the governors of the nations who are hostile and beg forgiveness. This can also be done at an agent, available in some taverns, but it's more expensive that way.

And that's all there is to it. Happy plundering!

Hook
 
<!--quoteo(post=307245:date=Mar 17 2009, 02:23 PM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Mar 17 2009, 02:23 PM) <a href="index.php?act=findpost&pid=307245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Refitting your ship takes two months, so don't do this when you're on a timed quest of any kind. You get your ship back fully repaired with the basic load of provisions, ammo and repair materials. You may not have a full crew depending on your leadership. Get your crew back by the methods suggested above.

Hook<!--QuoteEnd--></div><!--QuoteEEnd-->

What you mean about refitting?

Cheers, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Refitting: doing repairs, restocking your basic load of goods. The game calls it "refitting". Whatever it is, it takes 2 months, which can be adjusted by changing REFIT_TIME in InternalSettings.h

Hook
 
Has anybody seen the ship repair screen during refitting? I don't recall seeing it when I divided the loot last time, but it should still be there. <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
Why would you need a repair screen? You get your ship back fully repaired and stocked with the basic load of cargo.

Hook
 
I meant the <i>ship_repair.tga</i> loading screen as referred here:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->void DPDoFade()
{
    if (musicID)
    {
        SendMessage(Sound,"lll",MSG_SOUND_STOP, musicID, 0);
        //oldMusicID = musicID;
    }
    ResetSoundScheme();
    PauseAllSounds();
    SetReloadNextTipsImage();
    SetEventHandler("FaderEvent_StartFade", "DPStartFade", 0);
    SetEventHandler("FaderEvent_EndFade", "DPEndFade", 0);
    CreateEntity(&reload_fader, "fader");
    SendMessage(&reload_fader, "ls", FADER_PICTURE, FindReloadPicture("Ship_Repair.tga")); // KK
    SendMessage(&reload_fader, "lfl", FADER_OUT, RELOAD_TIME_FADE_OUT, false);
}<!--c2--></div><!--ec2-->
This is supposed to be called when dividing the plunder:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        case "divide1":
            Dialog.snd = "voice\USDI\USDI034";
            d.Text = DLG_TEXT[152] +
            GetCrewShareName(GetCrewShareRatioC(PChar)) + DLG_TEXT[153];
            Link.l1 = DLG_TEXT[154];
            Link.l1.go = "Exit_noChange";
            DividePlunder(PChar);
            // NK new delay section 05-04-17
            if(REFIT_TIME)
            {
                PChar.updatedays = REFIT_TIME;
                PChar.updatedays.disableDCU = true;
                PChar.updatedays.disableIT = true;
                AddDialogExitQuest("DPFader"); // CALLED THROUGH THIS LINE
            }
            /*PChar.disableDCU = true;
            int a;
            if(CheckAttribute(ShipLookupTable,"itemtraders")) ShipLookupTable.itemtraders = 0;
            
            for(int dn = 0; dn < REFIT_TIME -1; dn++) { AddTimeToCurrent(24, 0); }
            if(CheckAttribute(ShipLookupTable,"itemtraders")) ShipLookupTable.itemtraders = 1;
            AddTimeToCurrent(24, 0);
            DeleteAttribute(&PChar,"disableDCU");
            //WaitDate("", 0, 2, 0, 0, 0); // NK 05-04-16*/
        break;<!--c2--></div><!--ec2-->
Have you seen that or is it not showing?
 
Ah, ok. I never thought of that as a "repair screen". I haven't divided plunder in a while, but last time I did I got a screen.

Hook
 
I'm sorry; I should've made it clear that I meant <i>loading</i> screen and not <i>interface</i> screen. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
Anyway, next time you do it, please check if that image is shown or not. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
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