Hello all,
I think we should do a developer podcast. It doesn't have to be regular or very long, but it shows that we're real people and that we're active and committed to the project. That should help us recruit more talent to our community! The way I figured we could do it is with a 'host,' who asks a bunch of questions, and then guests from within the community, and the two kind of have an informal interview/conversation. Later in the series we could focus in on people's work and use it as a way of showcasing our promotional concept art, screenshots from pre-alpha builds, our 3D assets, music, etc., and discussing aspects of gameplay and design. We can upload them as videos to IndieDB and the YouTube channel over an image of the logo and add in images and talk about them. Whoever is the host can choose their guests based on their favourite bit of the game and write a rough outline/script which the guests can prepare responses to. Then they both get on Skype, have a little chat, then record the 'interview' and the host or anyone interested can help edit it together into a nice podcast. The first episode I propose has a long-term member with an organisational role as a guest, to answer questions like the following:
* Can you give us some background on the Pirates Ahoy Community?
* So why did Pirates Ahoy! decide to make their own game?
* Can you describe the Hearts of Oak concept? What makes it unique?
* What're some of the most exciting new features that'll be possible with our game that were impossible in the Build Mod?
* What stage in development are we at right now?
* What's planned for the near future?
* What's your personal role in development?
* What aspect of development is going to take the most time?
* What kind of timescale are we looking at for the first public release?
I'd be happy to kick off with the hosting if nobody else wanted to. Does anyone have any thoughts?
I think we should do a developer podcast. It doesn't have to be regular or very long, but it shows that we're real people and that we're active and committed to the project. That should help us recruit more talent to our community! The way I figured we could do it is with a 'host,' who asks a bunch of questions, and then guests from within the community, and the two kind of have an informal interview/conversation. Later in the series we could focus in on people's work and use it as a way of showcasing our promotional concept art, screenshots from pre-alpha builds, our 3D assets, music, etc., and discussing aspects of gameplay and design. We can upload them as videos to IndieDB and the YouTube channel over an image of the logo and add in images and talk about them. Whoever is the host can choose their guests based on their favourite bit of the game and write a rough outline/script which the guests can prepare responses to. Then they both get on Skype, have a little chat, then record the 'interview' and the host or anyone interested can help edit it together into a nice podcast. The first episode I propose has a long-term member with an organisational role as a guest, to answer questions like the following:
* Can you give us some background on the Pirates Ahoy Community?
* So why did Pirates Ahoy! decide to make their own game?
* Can you describe the Hearts of Oak concept? What makes it unique?
* What're some of the most exciting new features that'll be possible with our game that were impossible in the Build Mod?
* What stage in development are we at right now?
* What's planned for the near future?
* What's your personal role in development?
* What aspect of development is going to take the most time?
* What kind of timescale are we looking at for the first public release?
I'd be happy to kick off with the hosting if nobody else wanted to. Does anyone have any thoughts?