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Fixed Cutters Wrong Cannon Assignments

Hylie Pistof

Curmudgeon
QA Tester
Storm Modder
Pirate Legend
The cutters I looked at had 6 pound cannons and 18 pound carronades. This is odd to me because I have seen some with 9 pound cannons and thought that is what they come with.
 
If you're not sure what cannons ships come with, check ships_init.c . :shrug
 
If you're not sure what cannons ships come with, check ships_init.c . :shrug
"ships_init.c" isn't sure what cannons are supposed to go on cutters. xD
Code:
   makeref(refShip,ShipsTypes[n]);
   n++;
   refShip.Name       = "Cutter1";
   refShip.All         = "Sloop1"
   refShip.id         = refShip.Name;
   refShip.SName       = "Cutter1N";
   refShip.Class       = 7;
   refShip.Walk       = "Cutter1";
   refShip.Cannon       = CANNON_TYPE_CARRONADE_LBS18;
   refShip.MaxCaliber     = 6;
But 18lb carronade is equivalent to calibre 9.

The same applies to "Cutter2".
 
"ships_init.c" isn't sure what cannons are supposed to go on cutters. xD
Ah, well that would explain THAT weirdness! :facepalm

Should be an easy fix. So should the max caliber be increased or the installed cannot type be decreased?
 
This fix has now been made in my game files. Will be in the next update.
 
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