I removed all officers from my active party, and hunted the maltese crypts last night (as mentioned in previous post). When loading my saved game to check other things, and comparing with my previous saved game, I discovered what I believe might be a bug, or else a questionable design decision.
1) Before I went into the maltese crypt, my boatswain was lvl 8 and had no free perk points. After emerging from the crypt, she is lvl 10, has no free perk points, and has purchased basic commerce.
2) My other officers all also gained a couple of levels from shared fencing XP, but they at least purchased contributing perks.
Suggested change:
Officers who are already hired should not purchase perks on their own when gaining levels from shared XP (this is currently how it works for officers in the active party, they keep their perk points and let the player decide).
OR
Officers who auto purchase perks on their own when gaining levels through shared XP should only purchase contributring perks for their assigned role.
I think not being able to guide the development of officers who the player recruits at low level, unless the player ensures they are in his active shore party when leveling, reduces fun and deprives the player 0f the benefit of hiring lower level officers and guiding their development.
1) Before I went into the maltese crypt, my boatswain was lvl 8 and had no free perk points. After emerging from the crypt, she is lvl 10, has no free perk points, and has purchased basic commerce.
2) My other officers all also gained a couple of levels from shared fencing XP, but they at least purchased contributing perks.
Suggested change:
Officers who are already hired should not purchase perks on their own when gaining levels from shared XP (this is currently how it works for officers in the active party, they keep their perk points and let the player decide).
OR
Officers who auto purchase perks on their own when gaining levels through shared XP should only purchase contributring perks for their assigned role.
I think not being able to guide the development of officers who the player recruits at low level, unless the player ensures they are in his active shore party when leveling, reduces fun and deprives the player 0f the benefit of hiring lower level officers and guiding their development.