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CTD with AIship.c and smuggling

Seb

Privateer
Storm Modder
I could finally test Build 14A9.5 patch 1 and quickly got several CTD'S

One with smuggling on Port Royal (by the way, the three smugglers where all the same) that left no error.log,

and another one that I experienced two times when changing ammunition type in sea view :

RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
missed attribute: caliber
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1189
no rAP data
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
missed attribute: type
RUNTIME ERROR - file: sea_ai\AIShip.c; line: 1190
no rAP data

Anyone else experienced that?!
 
Hmm... maybe those smugglers should NOT be set to CivilianGuardianType; that could've triggered them to all be the same model.
Can anybody confirm the CTD problems? Was there anything in system.log for those by any chance?
 
I saw nothing special, anyway, i reinstalled, i had several strange CTD'S, including the munitions one, i'll see if it stopped <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Problem seem solved however, Oxbay Monk causes CTD'S on my game, anyone else experienced that?! someone can confirm?! that CTD doens't give me error logs...
 
Does that CTD occur when talking to him? IN the dialog? Maybe it's one of those "long text CTDs" again.
 
It occurs during the dialog, when choosing to give 100gold for the poors,

I also experienced another CTD today, after capturing an ennemy ship, the sloop i took turned into a tartane into the plunder interface with "error" replacing the name of the dead captain, that i took as an officer...
 
That last problem is famous by now. It happens when you try and hire an enemy captain as officer. It's recommended to not do that... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
As for the second... must remember to look into that. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
About the ammunition type, it appearead to be linked with unproperly converted sounds that i added in my game, however, i got that error log about AIship.c again

Thx for the tip about the ennemy officer <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
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