Ok, I tried two more times. First time the ship that I boarded surrended so there was no fighting and when I returned to the worldmap the game didn't crash. I continued playing but in the next battle my ship was sunk before I had the chance to board. After loading I found a new ship to attack and this time they didn't surrender when I boarded so I had to fight them. After plundering the cargo I sailed away from the other ships in the area and when I had outdistanced them I returned to the map which was followed by the usual crash. I can actually see the map for a couple of seconds before the game crashes. Here is the system.log and the compile.log. There were no error.log.
Scanning modules\
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 180 techniques compiled.
Techniques: compiled by 1665232002 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121367092
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121367092
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 98927252
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 98927252
Bad rope data for rope: (rope num = 101) (begin group=0, end group=0)
Begin pointer = 99828572? end pointer = 0
Bad rope data for rope: (rope num = 104) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 99828572
Bad rope data for rope: (rope num = 1) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 99834164
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 99834164
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 100105476? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 100132068? end pointer = 0
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 118699372? end pointer = 0
Island Set
Fader::Init() -> Fader already created, fade out phase
Island Set
Island Set
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 119785340
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 119785340
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 120718772? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120726052
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120726052
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120726052
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120726052
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 121739812
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 124188468? end pointer = 0
Bad rope data for rope: (rope num = 20) (begin group=0, end group=0)
Begin pointer = 124188468? end pointer = 0
Bad rope data for rope: (rope num = 21) (begin group=0, end group=0)
Begin pointer = 124188468? end pointer = 0
Bad rope data for rope: (rope num = 1) (begin group=0, end group=0)
Begin pointer = 122592020? end pointer = 0
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 122592020? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 122508844? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 122508844
Bad rope data for rope: (rope num = 7) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 122508844
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 122609420
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 126670644? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 126670644? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 126670644? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 123062332
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 123128524? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 123128524? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 123163772? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 123163772? end pointer = 0
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 92798612
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 92798612
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 120428324? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 122664828
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 122664828
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 122664828
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 122664828
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 119620236
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 120508044? end pointer = 0
Bad rope data for rope: (rope num = 20) (begin group=0, end group=0)
Begin pointer = 120508044? end pointer = 0
Bad rope data for rope: (rope num = 21) (begin group=0, end group=0)
Begin pointer = 120508044? end pointer = 0
Bad rope data for rope: (rope num = 1) (begin group=0, end group=0)
Begin pointer = 120697908? end pointer = 0
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 120697908? end pointer = 0
Bad rope data for rope: (rope num = 11) (begin group=-1, end group=0)
Begin pointer = 120524804? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120524804
Bad rope data for rope: (rope num = 7) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120524804
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 120711668
Bad rope data for rope: (rope num = 2) (begin group=0, end group=0)
Begin pointer = 124188468? end pointer = 0
Bad rope data for rope: (rope num = 4) (begin group=2, end group=0)
Begin pointer = 124188468? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=2, end group=0)
Begin pointer = 124188468? end pointer = 0
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 124190004
Bad rope data for rope: (rope num = 15) (begin group=0, end group=0)
Begin pointer = 121362556? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=0)
Begin pointer = 121362556? end pointer = 0
Bad rope data for rope: (rope num = 16) (begin group=0, end group=0)
Begin pointer = 121469084? end pointer = 0
Bad rope data for rope: (rope num = 17) (begin group=0, end group=0)
Begin pointer = 121469084? end pointer = 0
Island Set
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 100695492
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 100695492
Ship Boat doesn't have fire places
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 98170756
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 98170756
Bad rope data for rope: (rope num = 101) (begin group=0, end group=0)
Begin pointer = 99983668? end pointer = 0
Bad rope data for rope: (rope num = 104) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 99983668
Bad rope data for rope: (rope num = 1) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 99985564
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 99985564
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 99392508? end pointer = 0
Bad rope data for rope: (rope num = 766) (begin group=-1, end group=0)
Begin pointer = 99423844? end pointer = 0
Bad rope data for rope: (rope num = 15) (begin group=-1, end group=0)
Begin pointer = 100432388? end pointer = 0
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 100114788
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 99726220
Bad rope data for rope: (rope num = 12) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 118952756
Bad rope data for rope: (rope num = <img src="style_emoticons/<#EMO_DIR#>/cool.gif" style="vertical-align:middle" emoid="8)" border="0" alt="cool.gif" /> (begin group=-1, end group=0)
Begin pointer = 119862116? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 119857300
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 119857300
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 119857300
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 119857300
Island Set
Fader::Init() -> Fader already created, fade out phase
Island Set
Can't load texture resource\textures\.tx
Can't load texture resource\textures\.tx
Fader::Init() -> Fader already created, fade out phase
Gauging: StartGauging
Gauging: starting init
Gauging: nations
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: ships
Gauging: islands
Init weathers complete. 320 weathers found.
Gauging: weather
Gauging: perks
InitModels: Total number of models: 337
Gauging: models
Gauging: goods
Gauging: ifaces
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: wdmap
Gauging: islands
Number of locations: 595
Gauging: locations
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Gauging: items
Gauging: char
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
Gauging: load options
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 150
LoadLocation(ref loc) Douwesen_port
For character 1034 fall Mast name mast2 has index 2
LocLoadShips: need (ships_other): 4, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 5, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 6, but max_num_ships_other: 4
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\grenado
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 150
reload_island_index = 5
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -475.677,z = 6.15854
SEA: SeaLogin begin
SEA: sealogin loading island Douwesen
SEA: added pchar to sea
SEA: Did CRs
For character 1034 fall Mast name mast2 has index 2
SEA: Error: Group CrDouwesen5, Island Douwesen
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_15
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
IT dropped low quality weapon (blade1) in favor of higher quality (blade1+2)
IT dropped low quality weapon (blade7) in favor of higher quality (blade7+2)
IT dropped low quality weapon (blade1) in favor of higher quality (blade1+2)
IT dropped low quality weapon (blade11) in favor of higher quality (blade11+2)
IT dropped low quality weapon (pistol1) in favor of higher quality (pistol1+2)
IT dropped low quality weapon (blade13-1) in favor of higher quality (blade13+1)
IT dropped low quality weapon (blade4) in favor of higher quality (blade4+2)
IT dropped low quality weapon (blade3) in favor of higher quality (blade3+2)
IT dropped low quality weapon (blade11) in favor of higher quality (blade11+2)
IT dropped low quality weapon (pistol2-1) in favor of higher quality (pistol2+1)
IT dropped low quality weapon (blade3) in favor of higher quality (blade3+2)
IT dropped low quality weapon (blade6) in favor of higher quality (blade6+2)
PauseAllSounds
SEA: SeaLogin begin
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: Set group : egroup__0, x = 329., z = -0.74499
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
SETTING MUSIC: music_sea_battle
PauseAllSounds
ResetSoundScheme
FindFreeCabinCaptain: Enc_CabinCaptain_0 found with index of 1132
FindFreeCabinCaptain: returned index 1132
LoadLocation(ref loc) BOARDING_SLOOP
ItemLogic: On load location BOARDING_SLOOP
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_gorod
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) BOARDING_SLOOP
ItemLogic: On unload location
PauseAllSounds
ResetSoundScheme
SURR: Ship_Surrender begin idx: 1402
SURR: fenc_1402 was released free from ransack
SURR: ship nation: 1
SURR: ship oldgroup: egroup__0
SURR: SeaAI_GetRelation cmdr relation: 2
SURR: done lbc boost, now cycle through ships and forts
SURR: setting up character group
SURR: group change done
SURR: no cmdrchange, so update relations for ships to neutral
SURR: Ship_Surrender complete
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SETTING MUSIC: music_sea_battle
ShipDead: iDeadCharacterIndex = 1402, iKillStatus = 3, iKillerCharacterIndex = -1
Add good : gunpowder, rCharacter.id = fenc_1402, iQuantity = 1
Add good : sailcloth, rCharacter.id = fenc_1402, iQuantity = 1
Add good : wheat, rCharacter.id = fenc_1402, iQuantity = 1
Add good : rum, rCharacter.id = fenc_1402, iQuantity = 1
Add good : coffee, rCharacter.id = fenc_1402, iQuantity = 40
Add good : Oil, rCharacter.id = fenc_1402, iQuantity = 10
Add good : Oil, rCharacter.id = fenc_1402, iQuantity = 5
Add good : Oil, rCharacter.id = fenc_1402, iQuantity = 1
Add good : Oil, rCharacter.id = fenc_1402, iQuantity = 7
Whr_UpdateWeather start weather update Time: 05:02
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
PauseAllSounds
SEA: SeaLogin begin
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
SETTING MUSIC: music_sea_battle
Canloss: char Blaze of ship Victory has lost a gun from arc 2 (stern). Fix: 0
Canloss: char Blaze of ship Victory has lost a gun from arc 3 (port). Fix: 0
Canloss: char Blaze of ship Victory has lost a gun from arc 3 (port). Fix: 0
Canloss: char Blaze of ship Victory has lost a gun from arc 3 (port). Fix: 0
ShipDead: iDeadCharacterIndex = 0, iKillStatus = 1, iKillerCharacterIndex = 485
Add good : wheat, rCharacter.id = Blaze, iQuantity = 5
Add good : coffee, rCharacter.id = Blaze, iQuantity = 79
Add good : Oil, rCharacter.id = Blaze, iQuantity = 3
Add good : Oil, rCharacter.id = Blaze, iQuantity = 6
Add good : Oil, rCharacter.id = Blaze, iQuantity = 3
Add good : Oil, rCharacter.id = Blaze, iQuantity = 2
SEA: SeaLogin begin
SEA: sealogin loading island Oxbay
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
Canloss: char CrOxbay5 of ship HMS Alcide has lost a gun from arc 1 (starboard). Fix: 1
Canloss: char CrOxbay5 of ship HMS Alcide has lost a gun from arc 1 (starboard). Fix: 0
ResetSoundScheme
Done loading
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 150
LoadLocation(ref loc) Douwesen_port
For character 1034 fall Mast name mast2 has index 2
LocLoadShips: need (ships_other): 4, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 5, but max_num_ships_other: 4
LocLoadShips: need (ships_other): 6, but max_num_ships_other: 4
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\grenado
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 150
reload_island_index = 5
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -475.677,z = 6.15854
SEA: SeaLogin begin
SEA: sealogin loading island Douwesen
SEA: added pchar to sea
SEA: Did CRs
For character 1034 fall Mast name mast2 has index 2
SEA: Error: Group CrDouwesen3, Island Douwesen
SEA: Error: Find locators Group Quest_Ships, Locator Quest_Ship_15
SEA: Did any groups
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather
IT dropped low quality weapon (blade4) in favor of higher quality (blade4+2)
IT dropped low quality weapon (blade7) in favor of higher quality (blade7+2)
IT dropped low quality weapon (blade11) in favor of higher quality (blade11+2)
IT dropped low quality weapon (pistol2-1) in favor of higher quality (pistol2+1)
IT dropped low quality weapon (pistol1) in favor of higher quality (pistol1+2)
IT dropped low quality weapon (blade3) in favor of higher quality (blade3+2)
IT dropped low quality weapon (blade1) in favor of higher quality (blade1+2)
IT dropped low quality weapon (blade3) in favor of higher quality (blade3+2)
IT dropped low quality weapon (blade6) in favor of higher quality (blade6+2)
IT dropped low quality weapon (blade13-1) in favor of higher quality (blade13+1)
PauseAllSounds
SEA: SeaLogin begin
SEA: sealogin loading island FalaiseDeFleur
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: Set group : egroup__4, x = 1523.9, z = 249.75
SEA: added ships
SEA: Set tasks
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
SEA: SeaLogin end
SETTING MUSIC: music_sea_battle
Canloss: char fenc_1401 of ship Légère has lost a gun from arc 1 (starboard). Fix: 0
Whr_UpdateWeather start weather update Time: 17:04
Whr_UpdateWeather finish weather update
PauseAllSounds
ResetSoundScheme
FindFreeCabinCaptain: Enc_CabinCaptain_0 found with index of 1132
FindFreeCabinCaptain: returned index 1132
LoadLocation(ref loc) BOARDING_SLOOP
ItemLogic: On load location BOARDING_SLOOP
ItemLogic: found 0 buttons
BOARDING: FindLockerItemByGroup grabbed: blade11+1
BOARDING: FindLockerItemByGroup grabbed: pistol4
BOARDING: FindLockerItemByGroup grabbed:
BOARDING: FindLockerItemByGroup grabbed: blade6+2
BOARDING: FindLockerItemByGroup grabbed: pistol3
BOARDING: FindLockerItemByGroup grabbed:
BOARDING: FindLockerItemByGroup grabbed: blade6+1
BOARDING: FindLockerItemByGroup grabbed: pistol2
BOARDING: FindLockerItemByGroup grabbed:
BOARDING: FindLockerItemByGroup grabbed: blade6+1
BOARDING: FindLockerItemByGroup grabbed: pistol2
BOARDING: FindLockerItemByGroup grabbed:
BOARDING: FindLockerItemByGroup grabbed: blade6+1
BOARDING: FindLockerItemByGroup grabbed: pistol1+2
BOARDING: FindLockerItemByGroup grabbed:
BOARDING: FindLockerItemByGroup grabbed: blade1+2
BOARDING: FindLockerItemByGroup grabbed: pistol1+1
BOARDING: FindLockerItemByGroup grabbed:
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
SETTING MUSIC: music_sea_battle
BOARDING: GiveItemsBack blade returned: blade11+1
BOARDING: GiveItemsBack gun returned: pistol4
BOARDING: GiveItemsBack blade returned: blade6+2
BOARDING: GiveItemsBack gun returned: pistol3
BOARDING: GiveItemsBack blade returned: blade6+1
BOARDING: GiveItemsBack gun returned: pistol2
BOARDING: GiveItemsBack blade returned: blade6+1
BOARDING: GiveItemsBack gun returned: pistol2
BOARDING: GiveItemsBack blade returned: blade6+1
BOARDING: GiveItemsBack gun returned: pistol1+2
BOARDING: GiveItemsBack blade returned: blade1+2
BOARDING: GiveItemsBack gun returned: pistol1+1
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) BOARDING_SLOOP
ItemLogic: On unload location
LoadLocation(ref loc) NEXT_SLOOP
ItemLogic: On load location NEXT_SLOOP
ItemLogic: found 0 buttons
BOARDING: FindLockerItemByGroup grabbed: blade11+1
BOARDING: FindLockerItemByGroup grabbed: pistol4
BOARDING: FindLockerItemByGroup grabbed:
BOARDING: FindLockerItemByGroup grabbed: blade6+2
BOARDING: FindLockerItemByGroup grabbed: pistol3
BOARDING: FindLockerItemByGroup grabbed:
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
SETTING MUSIC: music_sea_battle
BOARDING: GiveItemsBack blade returned: blade11+1
BOARDING: GiveItemsBack gun returned: pistol4
BOARDING: GiveItemsBack blade returned: blade6+2
BOARDING: GiveItemsBack gun returned: pistol3
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) NEXT_SLOOP
ItemLogic: On unload location
LoadLocation(ref loc) Boarding_Cabin_small
ItemLogic: On load location Boarding_Cabin_small
ItemLogic: found 0 buttons
LAi_CreateFantomCharacter -> can't teleportation character to <rld::aloc2>
BOARDING: FindLockerItemByGroup grabbed: blade11+1
BOARDING: FindLockerItemByGroup grabbed: pistol4
BOARDING: FindLockerItemByGroup grabbed:
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_bitva
SETTING MUSIC: music_sea_battle
BOARDING: GiveItemsBack blade returned: blade11+1
BOARDING: GiveItemsBack gun returned: pistol4
ResetSoundScheme
PauseAllSounds
UnloadLocation(aref loc) Boarding_Cabin_small
ItemLogic: On unload location
PauseAllSounds
ResetSoundScheme
ShipDead: iDeadCharacterIndex = 1401, iKillStatus = 2, iKillerCharacterIndex = 0
Add good : sailcloth, rCharacter.id = fenc_1401, iQuantity = 1
Add good : planks, rCharacter.id = fenc_1401, iQuantity = 2
Add good : wheat, rCharacter.id = fenc_1401, iQuantity = 18
Add good : mahogany, rCharacter.id = fenc_1401, iQuantity = 1
Add good : Oil, rCharacter.id = fenc_1401, iQuantity = 5
Add good : Oil, rCharacter.id = fenc_1401, iQuantity = 5
Add good : Oil, rCharacter.id = fenc_1401, iQuantity = 7
Add good : Oil, rCharacter.id = fenc_1401, iQuantity = 2
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather_rain
ResumeAllSounds
SETTING MUSIC: music_sea_battle
Got Goods: You've got 4 cwt of Wheat
SETTING MUSIC: music_spokplavanie
PauseAllSounds
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
AddSoundScheme: seashore_weather_rain