Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!
Quick links for Beyond New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
- Bug Tracker on Github
Quick links for Maelstrom
- Download the latest version of Maelstrom
- Download the latest version of ERAS II
- Download the latest version of New Horizons on Maelstrom
Quick links for PotC: New Horizons
- Download latest version
- Wiki
- FAQ
- Report bugs here
Thanks to YOUR votes, GOG.com now sells:
- Sea Dogs
- Sea Dogs: Caribbean Tales
- Sea Dogs: City of Abandoned Ships
Vote now to add Pirates of the Caribbean to the list!
Quick links for AoP2: Gentlemen of Fortune 2
- Downloads and info
- ModDB Profile
- Forums Archive
A Pirate Podcast with Interviews
Music, Comedy and all things Pirate!
- Episode Guide - About - Subscribe -
- Twitter - Facebook - iTunes - Android -
- Youtube - Fill the Coffers -
Is this on the WorldMap only or during DirectSail as well? Because the DirectSail code definitely has NOT been touched since Beta 3.1.They're not quite the same - as well as the inevitable "Spanish" war galleons, there are often some other ship types. But yes, the new encounter system is seriously messed up, and not just because of the lack of pirates on the worldmap...
I don't have many encounters on DirectSail. On the way from one port to another on WorldMap I look for something to attack. With the battle over I return to WorldMap and head for the destination port, there to exit to DirectSail close to the port, Sail To the port, and sell off all the loot and prize ships. One easily noticable difference is that I have occasionally seen pirates in DirectSail. They've never shown up in WorldMap in Beta 3.2.Is this on the WorldMap only or during DirectSail as well? Because the DirectSail code definitely has NOT been touched since Beta 3.1.
Levis' changes to the worldmap might have influenced the encounters there, but I'm not sure of that....
After the battle on the first deck of the ubiquitous "Spanish" war galleon, and for that matter any of the other larger ships, the deck is pretty well covered with dead enemy crew and often one or two of mine as well. If corpses do obstruct walking, I'm going to have a more serious problem than not being able to loot them! Besides, it's not just looting corpses which causes crashes. Anything involving transferring of items - looting chests and exchanging items with my officers - can trigger them as well. The main difference is that crashes don't happen very often in Beta 3.2, compared to being regular in Beta 3. (I never tried Beta 3.1.)@ Andrewas
A way to avoid the most of the boarding crashes is not to choose option 4 in options, looting corpses. "...blah blah .. and not ostruct walking": don't take this one, take option 3 instead for example.